Undertaker quest

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For more information on the quest branch in general, see Quest.

In SlashTHEM, the Undertaker quest sees an Undertaker hero fighting the Seducer Saint for the Bell of Opening and their quest artifact, the Pick of the Grave.

Home level New Graveyard
Locate level Underground Demon Lair
Goal level The Seducer Saint's Domain
Leader Ajela
Guardians exterminators
Nemesis The Seducer Saint
Quest Artifact The Pick of the Grave

Monsters

Random monsters on this quest are generated with the following frequencies:

  • 96175 (55%) nalfeshnee
  • 635 (14%) random &
  • 635 (14%) pit fiend
  • 17 (14%) normal random monster

Levels

The following level layouts are encountered in the Undertaker quest.

A user has suggested improving this page or section as follows:

"Place the nymphs on the goal level, then figure out the map generation for the filler levels."

New Graveyard

-----------------------------
|.............|.............|
|.0..|.0.|....#.............|
|.0.|.0|0.|...#.............|
|.0|.0...0....#.............|
|...0...|.0|..#.............|
|0|.0..|..0.|0#.............|
|..|0.|...0...#.............|
|....0...0.|0.#.@@@.........|
|...|.0|0.|.0.#.@@@.........|
|....|.0.|..0.#.@@@.........|
|............^|>............|
|-.-#########---#########-+-|
|..^^^^^^^^^^?.?^^^^^^^^^^..|
|..^^^^^^^^.......^^^^^^^^..|
-----------------------------

The home level's map is a replica of Sokoban Level 1g: the magic portal replaces the usual down stair, while a down stair is used in place of the up stair, and there are holes in place of the expected pits—a hero falling through these holes will actually end up in the filler levels below (or deeper), which can circumvent the barrier to quest entry without "solving" the level and theoretically allows quest completion before even talking to the quest leader for the first time. The entire level is unlit, non-diggable and no-teleport.

The quest leader Ajela and eight exterminators start off in the marked formation near the down stair, with a chest placed on Ajela's starting position—the door to the room is locked as it normally is in Sokoban. Twelve random hostile monsters and five random mimics are placed in random positions around the level, along with ten random traps. Two scrolls of earth are placed at the marked locations.

Upper filler level

The upper filler level is a room-and-corridor level with six rooms, two of which are graveyards while the rest are ordinary rooms—one of the graveyards will have the level's down stair, and the up stair is in one of the ordinary rooms.

Underground Demon Lair

 --------------------------
 |<......^^^^^^^^^^^^^^^^.|
 |.......----------------.|
 -------.------         |.|
  |...........|         |.|
  |.0.0.0.0.0.|         |.|
 --------.----|         |.|
 |...0.0..0.0.|         |.|
 |...0........|         |.|
 -----.--------   ------|.|
  |..0.0.0...|  --|.....|.|
  |.....0....|  |.+.....|.|
  |.0.0...0.--  |-|.....|.|
 -------.----   |>+.....+.|
 |..0.....|     |-|.....|--
 |........|     |.+.....|  
 |...------     --|.....|  
 -----            -------  

The locate level's map is a replica of Sokoban Level 4a, with the prize items and treasure zoo absent. As with the home level, the normal down stair is replaced by an up stair, while a down stair is placed in the middle closet behind the room normally occupied by the zoo. The entire level is unlit and no-teleport, and the walls are non-diggable and block phasing.

Twelve random hostile monsters and five random mimics are placed in random positions around the level, along with ten random traps.

Lower filler level(s)

Each of the lower filler levels is a room-and-corridor level with six rooms, three of which are graveyards while the rest are ordinary rooms—one of the graveyards will have the level's down stair, and the up stair is in one of the ordinary rooms.

The Seducer Saint's Domain

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        ....     ±.  =}       ##     =   #S###############

The Seducer Saint's domain is a replica of the Lawful Quest, with several differences in the generation rules and contents between maps.

  • The killer coins in the Chamber of Greed will always be generated, and there is no worthless glass inside the room.
  • The bad food monsters and comestible items in the Chamber of Gluttony will always be generated.
  • The items in the Chamber of Junk are generated with the same odds, while all nine human or elf monsters (@) will always be generated. As in the Lawful quest, three are guaranteed to be peaceful, one will be asleep, and the other five will be awake and hostile.
  • The monsters in the Chamber of Dragon Meat will always be generated.
  • The snake monsters in the Snake Pit will always be generated.
  • The runesword found in the Boulder Path will be -8 instead of +0, and the ghosts there will always be generated.
  • The rot worms and shades within the maze will always be generated.
  • The electric eels in the swamp will always be generated.
  • The elementals in the Cloud Bank will always be generated, as will the mind flayers and master mind flayers in the locked chamber. The chest guarded by the flayers has the same contents, but gives them a much lower chance of generating: a 15 chance for the amulet of flying, a 310 chance for the wand of cold with 16 charges, and a 110 chance for the wand of digging.
  • The nymph monsters in the forest of trees will always be generated.
  • The sixteen black lights, eight shadows, twelve sleeping gas traps, and four anti-magic traps will always be generated, along with twelve additional random traps.
  • Finally, the sleeping Seducer Saint takes the position on the throne normally held by Nightmare in the Lawful Quest.

All other features that are not mentioned have been left unchanged from the Lawful Quest.