Weapon-tool
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A weapon-tool is a type of tool in NetHack that functions in the same manner as a weapon:[1] a weapon-tool has an accompanying weapon skill, can be enchanted under the same rules as regular weapons, and a cursed weapon-tool will weld to the hand(s) of a hero or monster that wields one.
Contents
Description
The following items are considered weapon-tools:
Item | Skill | Two-handed | Material |
---|---|---|---|
pick-axe | pick-axe | no | iron |
grappling hook | flail | no | iron |
unicorn horn | unicorn horn | yes | bone |
There are weapons and tools that have functional similarities, but are not themselves weapon-tools:
- The dwarvish mattock has the same weapon skill and functions as a pick-axe, but is actually considered a weapon outright.
- Axes and battle-axes are weapons, but can be applied similar to other tools in order to chop down doors.
- A tin opener is a tool that must be wielded, and applying the tool will wield it before prompting for a tin to open; a cursed tin opener will also weld itself to a hero's hand.
- A wet towel can be used as an improvised weapon, but has special cases concerning this in the code in order to avoid classifying it as a weapon-tool.
Since weapon-tools also count as weapons, hitting a monster with one breaks the weaponless conduct.[2]
Variants
UnNetHack
UnNetHack adds the crystal pick as a weapon-tool.