Difference between revisions of "Axe"
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An '''axe''' is a kind of [[melee]] [[weapon]]. Axes do an extra d4 damage against [[wood golem]]s.<ref>{{sourcecode|weapon.c|291}}</ref> | An '''axe''' is a kind of [[melee]] [[weapon]]. Axes do an extra d4 damage against [[wood golem]]s.<ref>{{sourcecode|weapon.c|291}}</ref> | ||
− | Axes are [[throw|throwable]], and quite useful on [[doors]] because it always | + | Axes are [[throw|throwable]], and quite useful on [[doors]] because it always destroys a normal door, but will not destroy a shop door. You can also apply an [[axe]] to a [[tree]] but it is not currently possible to apply them to [[corpses]]. |
[[Barbarian]]s start with an axe as a secondary weapon 50% of the time.<ref>{{sourcecode|u_init.c|615}}</ref> | [[Barbarian]]s start with an axe as a secondary weapon 50% of the time.<ref>{{sourcecode|u_init.c|615}}</ref> |
Revision as of 10:47, 12 November 2010
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Name | axe |
Appearance | axe |
Damage vs. small | 1d6 |
Damage vs. large | 1d4 |
To-hit bonus | +0 |
Weapon skill | axe |
Size | one-handed |
Base price | 8 zm (+10/positive enchant) |
Weight | 60 |
Material | iron |
An axe is a kind of melee weapon. Axes do an extra d4 damage against wood golems.[1]
Axes are throwable, and quite useful on doors because it always destroys a normal door, but will not destroy a shop door. You can also apply an axe to a tree but it is not currently possible to apply them to corpses.
Barbarians start with an axe as a secondary weapon 50% of the time.[2]
Axe skill
Axe | |
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Max | Role |
Basic | |
Skilled | |
Expert |
Axes and battle-axes both use the axe skill. When applied, all types of axes can be used to chop down doors. Cleaver is the only artifact axe.
References
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