Difference between revisions of "Beholder (dNetHack)"

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("Death Eye" is commented out in dnh and a unique monster in not-dnh)
 
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  |name=beholder
 
  |name=beholder
 
  |symbol={{gray|e}}
 
  |symbol={{gray|e}}
  |tile=  
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  |tile=[[File:Beholder (dnethack).png]]
 
  |difficulty=10
 
  |difficulty=10
 
  |level=6
 
  |level=6
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  |frequency=1
 
  |frequency=1
 
  |genocidable=Yes
 
  |genocidable=Yes
  |attacks=gaze 4d6 single-target random type, gaze 4d6 single-target random type, passive 3d5 [[paralysis]] gaze
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  |attacks=gaze 4d6 random, gaze 4d6 random, passive 3d5 [[paralysis]] gaze
 
  |weight=9000
 
  |weight=9000
 
  |nutr=800
 
  |nutr=800
 
  |size=large
 
  |size=large
 
  |resistances=[[fire]], [[cold]], [[shock]]
 
  |resistances=[[fire]], [[cold]], [[shock]]
  |resistances conveyed=
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  |resistances conveyed=temporary [[clairvoyance]]
 
  |attributes={{attributes|A beholder|fly=1|amphibious=1|breathless=1|nohands=1|nolimbs=1|nohead=1|seeinvis=1|pois=1|nopoly=1|neuter=1|hostile=1|infravision=1|infravisible=1|hell=1}}
 
  |attributes={{attributes|A beholder|fly=1|amphibious=1|breathless=1|nohands=1|nolimbs=1|nohead=1|seeinvis=1|pois=1|nopoly=1|neuter=1|hostile=1|infravision=1|infravisible=1|hell=1}}
 
  |reference=
 
  |reference=
 
}}
 
}}
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{{for|other implementations of the monster|Beholder}}
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A '''beholder''', {{gray|e}}, is a type of [[monster]] that appears in [[dNetHack]] and [[notdNetHack]]. The beholder is a [[large]] [[Eye or sphere|eye]] creature that is [[amphibious]], capable of [[flight]], has [[infravision]], and can be seen via infravision.
  
A '''beholder''', {{gray|e}}, is a type of [[monster]] that appears in [[dNetHack]] and [[notdNetHack]]. The beholder is an [[Eye or sphere|eye]] creature that is [[amphibious]], capable of [[flight]], has [[infravision]], and can be seen via infravision.
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A beholder has a passive gaze attack that [[paralyze]]s the attacker, as well as two active [[gaze attack]]s that use one of 16 random [[damage type]]s: [[death magic]], [[cancellation]], paralysis, [[drain life]], [[AD_ENCH|disenchantment]], gradual [[stoning]], [[luck]]-draining, [[confusion]], [[slowing]], [[stunning]], [[blind]]ing, [[fire]], [[cold]], [[shock]], [[hallucination]], and [[sleep]] - fire, cold and shock gazes each have a {{frac|2|19}} chance of being selected per attack, while the other damage types each have a {{frac|19}} chance of being selected. All of a beholder's gaze attacks are single-target. Beholders possess [[fire resistance]], [[cold resistance]] and [[shock resistance]].
  
A beholder has two active [[gaze attack]]s that use random damage types, up to and including the various elements, death magic, and [[stoning]], as well as a passive gaze attack that [[paralyze]]s the attacker.
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Beholders are [[poisonous]] to consume, but [[eat]]ing a beholder's [[corpse]] or [[tin]] or [[quaff]]ing its [[Potion of blood (dNetHack)|blood]] has a {{frac|5}} chance of granting [[clairvoyance]] for {{rn1|500|500}} turns. Beholder corpses do not rot away or become tainted from age, and their blood can be used as a substitute for the [[potion of enlightenment]] in [[alchemy]].
 
 
Beholders are [[poisonous]] to eat, but eating a beholder's [[corpse]] or [[tin]] has a {{frac|5}} chance of granting [[clairvoyance]] for {{rn1|500|500}} turns.
 
  
 
==Generation==
 
==Generation==
 
Randomly generated beholders are always created hostile, and are only randomly generated in [[Gehennom]]. They are not a valid form for [[polymorph]].
 
Randomly generated beholders are always created hostile, and are only randomly generated in [[Gehennom]]. They are not a valid form for [[polymorph]].
  
Beholders may be generated as [[minion]]s of Ver'tas.
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Hostile beholders may be generated as [[minion]]s of [[Ver'tas]].
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Beholders make up {{frac|10}} of the monsters randomly generated on the Nightmare Temple levels of the [[Chaos Temple Quest]]. Four beholders are randomly placed on each of the two Nightmare temple floors at level creation.
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Beholders randomly generated outside the Chaos Temple Quest are always accompanied by four [[gas spore]]s.
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==Strategy==
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Due to the chances of their active gaze attacks being immediately lethal, it is unwise to go near a beholder without [[reflection]] and a [[blindfold]].
  
 
==Origin==
 
==Origin==
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==Encyclopedia entry==
 
==Encyclopedia entry==
 
{{encyclopedia|
 
{{encyclopedia|
"Beauty in things exists merely
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"Beauty in things exists merely in the mind which contemplates them."
in the mind which contemplates them."
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|[ Moral and Political, by David Hume ]
| [ Moral and Political,  
+
}}
by David Hume ]
 
}}{{stub}}
 
 
{{variant-343}}
 
{{variant-343}}
 
[[Category:dNetHack monsters]]
 
[[Category:dNetHack monsters]]
 
[[Category:notdNetHack monsters]]
 
[[Category:notdNetHack monsters]]

Latest revision as of 20:18, 7 March 2024

For other implementations of the monster, see Beholder.

A beholder, e, is a type of monster that appears in dNetHack and notdNetHack. The beholder is a large eye creature that is amphibious, capable of flight, has infravision, and can be seen via infravision.

A beholder has a passive gaze attack that paralyzes the attacker, as well as two active gaze attacks that use one of 16 random damage types: death magic, cancellation, paralysis, drain life, disenchantment, gradual stoning, luck-draining, confusion, slowing, stunning, blinding, fire, cold, shock, hallucination, and sleep - fire, cold and shock gazes each have a 219 chance of being selected per attack, while the other damage types each have a 119 chance of being selected. All of a beholder's gaze attacks are single-target. Beholders possess fire resistance, cold resistance and shock resistance.

Beholders are poisonous to consume, but eating a beholder's corpse or tin or quaffing its blood has a 15 chance of granting clairvoyance for 500–999 turns. Beholder corpses do not rot away or become tainted from age, and their blood can be used as a substitute for the potion of enlightenment in alchemy.

Generation

Randomly generated beholders are always created hostile, and are only randomly generated in Gehennom. They are not a valid form for polymorph.

Hostile beholders may be generated as minions of Ver'tas.

Beholders make up 110 of the monsters randomly generated on the Nightmare Temple levels of the Chaos Temple Quest. Four beholders are randomly placed on each of the two Nightmare temple floors at level creation.

Beholders randomly generated outside the Chaos Temple Quest are always accompanied by four gas spores.

Strategy

Due to the chances of their active gaze attacks being immediately lethal, it is unwise to go near a beholder without reflection and a blindfold.

Origin

The beholder is a well-known creature from Dungeons & Dragons, and is one of the franchise's most iconic original creations. Beholders have spherical bodies with a single large eye, ten smaller eyes on stalks above it, and a mouth full of teeth. The smaller eyes are used for offense or defense; each one has a different magical ability. Beholders are typically hostile to other creatures, and often hostile to one another.

The quote in the encyclopedia entry is likely the genesis of the aphorism, "beauty is in the eye of the beholder".

Encyclopedia entry

"Beauty in things exists merely in the mind which contemplates them."

[ Moral and Political, by David Hume ]