Difference between revisions of "Bone"

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:''For the remains of a dead player, see [[bones]].''
 
:''For the remains of a dead player, see [[bones]].''
 
'''Bone''' is a [[material]]. Only ivory [[ring]]s and horns ([[tooled horn|tooled]], [[frost horn|frost]], [[fire horn|fire]], [[horn of plenty|plenty]] and [[unicorn horn|unicorn]]) are made of bone. [[Worm tooth|Worm teeth]] are actually made of an undefined material{{refsrc|objects.c|139}} and thus can be burnt, whereas other bone objects are naturally fireproof. Polymorphing bone items might create a [[skeleton]]. Note that bone is not considered [[organic]].
 
'''Bone''' is a [[material]]. Only ivory [[ring]]s and horns ([[tooled horn|tooled]], [[frost horn|frost]], [[fire horn|fire]], [[horn of plenty|plenty]] and [[unicorn horn|unicorn]]) are made of bone. [[Worm tooth|Worm teeth]] are actually made of an undefined material{{refsrc|objects.c|139}} and thus can be burnt, whereas other bone objects are naturally fireproof. Polymorphing bone items might create a [[skeleton]]. Note that bone is not considered [[organic]].
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==Variants==
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In the variants that implement [[object materials]], bone items are typically more common, and bone [[armor]] can be attractive to spell-casters due to its [[spellcasting#Calculating spell success rate|magical conductivity]] and low [[weight]].  In particular, [[dNetHack]] and [[EvilHack]] exempt most bone shields from the crippling vanilla spellcasting penalty,<ref>Specifically, they have to be non-metallic and not heavier than the [[small shield]], and bone usually passes on both counts.</ref> and [[xNetHack]] also has reduced penalty for non-[[metallic]] shields.  <!-- (In the latter variant, the aforementioned crippling penalty is removed entirely, but big iron shields are still a hindrance.) -->  However, these three variants make bone items flammable.  Additionally, in [[xNetHack]], [[EvilHack]] and [[SpliceHack]], bone items can hit insubstantial monsters such as [[shade]]s, although they don't get any bonus besides the weapon damage, unlike [[silver]].
  
 
==References==
 
==References==

Revision as of 00:14, 28 July 2023

For the remains of a dead player, see bones.

Bone is a material. Only ivory rings and horns (tooled, frost, fire, plenty and unicorn) are made of bone. Worm teeth are actually made of an undefined material[1] and thus can be burnt, whereas other bone objects are naturally fireproof. Polymorphing bone items might create a skeleton. Note that bone is not considered organic.

Variants

In the variants that implement object materials, bone items are typically more common, and bone armor can be attractive to spell-casters due to its magical conductivity and low weight. In particular, dNetHack and EvilHack exempt most bone shields from the crippling vanilla spellcasting penalty,[2] and xNetHack also has reduced penalty for non-metallic shields. However, these three variants make bone items flammable. Additionally, in xNetHack, EvilHack and SpliceHack, bone items can hit insubstantial monsters such as shades, although they don't get any bonus besides the weapon damage, unlike silver.

References

  1. objects.c in NetHack 3.4.3, line 139
  2. Specifically, they have to be non-metallic and not heavier than the small shield, and bone usually passes on both counts.

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.