Difference between revisions of "Castle"

From NetHackWiki
Jump to navigation Jump to search
(Drawbridge: - minor typo)
(added comprehensive list of ways to enter the castle)
Line 1: Line 1:
The '''Castle''' is a special level just above [[Valley of the Dead|The Valley Of The Dead]]. It is the lowest level of the [[Dungeons of Doom]], and will be located at DL 25-29. This level is ineligible to leave [[bones]] files and is non-teleport. It is considered a [[graveyard]] level (undead are unlikely to leave corpses).  
+
The '''Castle''' is a special level just above the [[Valley Of The Dead]]. It is the lowest level of the [[Dungeons of Doom]], and is located between DL 25-29. The level is ineligible to leave [[bones]] files and is no-teleport. It is considered a [[graveyard]] level (undead are unlikely to leave corpses).  
  
The stairs up are always on the left side of the level, where there's a small maze. The middle part of the level contains the castle, surrounded by a [[moat]]. One of the four corner rooms contains a [[chest]] containing a [[wand of wishing]]. The floor and the walls are undiggable, and the only way down is through the [[Trap|trap doors]] in the castle. If you fill the trap doors, you need to [[level teleport]] down.
+
The stairs up are always in a small maze on the left side of the level. The middle part of the level contains the castle, surrounded by a [[moat]]. In one of the four corner rooms, there is a [[chest]] containing a [[wand of wishing]]. The floor and walls are undiggable, and the only way down is through the [[Trap|trap doors]] in the castle (there is no downstair). If you fill the trap doors, you need to [[level teleport]] down.
  
 
Climbing the upstair from the Valley of the Dead will place you in a random location in the right-hand maze on the Castle level.  
 
Climbing the upstair from the Valley of the Dead will place you in a random location in the right-hand maze on the Castle level.  
Line 31: Line 31:
 
The Castle moat contains four sharks and four giant eels. The two marked barracks contain their usual complement of soldiers and officers; in addition, each corner tower contains two soldiers, and the atrium eight soldiers and a lieutenant. The throneroom contains 27 monsters, roughly equally chosen from the characters EHLMNORTXZ; a chest is behind the throne. The alcoves between the marked storerooms contain two random dragons each.
 
The Castle moat contains four sharks and four giant eels. The two marked barracks contain their usual complement of soldiers and officers; in addition, each corner tower contains two soldiers, and the atrium eight soldiers and a lieutenant. The throneroom contains 27 monsters, roughly equally chosen from the characters EHLMNORTXZ; a chest is behind the throne. The alcoves between the marked storerooms contain two random dragons each.
  
A player may bypass the drawbridge entirely by entering through the back door. It is accessible by crossing the moat via [[levitation]] (preferably ring) or freezing the water (with Wand of Cold or Cone of Cold spell). Another way is level teleporting down to the [[Valley of the Dead]], and taking the stairs up, which will bring you to the other side of the castle.
+
==Getting into the Castle==
 +
There are many ways to get into the castle. These include:
 +
* Opening the drawbridge by playing the [[passtune]], zapping it with a [[wand of opening]], or applying the blessed [[Bell of Opening]]. (Do not cross the drawbridge until you're sure no monsters with wands of striking might zap them at you!)
 +
* Zap the drawbridge with a [[wand of striking]]. This will leave an empty square of moat, which can be crossed by reading a [[scroll of earth]] and pushing a boulder in, [[Levitation|levitating]] across, [[jumping]], or zapping a [[wand of cold]] to freeze the water (be sure no fire-breathing monsters or wands of fire are aimed at you before crossing).
 +
* [[Levitation|Levitate]] or [[Water walking|water walk]] around to the back of the castle, or freeze the water around the castle with a wand of cold or the [[Spellbook of cone of cold|cone of cold spell]]. (Look out for [[sea monster]]s.) Or you can [[Level teleport]] into the Valley of the Dead (you can specify level 99, or one level below the castle), and climb the stairs up to the castle. In either case, you will need to get through the back trapdoors in the back to get into the castle; you can levitate or jump across, or you can use the boulders from a scroll of earth to fill them in (note, however, that if you do this you will not be able to enter Gehennom except by controlled level teleport).
 +
* Polymorph yourself into a [[phasing]] monster ([[xorn]] or [[earth elemental]]), and walk through the wall of the castle. This has the advantage of taking you directly to the wand, if you know where it is, and allowing you to skip the monsters. (Both xorns and earth elementals can also breathe underwater, so you can walk through the moat safely, although anything not inside a greased or oilskin bag will still get wet.)
  
A character with [[polymorph control]] may also enter the Castle by polymorphing into a [[Xorn]] (taking care not to break body armor, shirts or cloaks), and simply walking through the castle walls. This method has the advantage of allowing you to travel directly to the wand, bypassing most or all of the monsters in the atrium and the throne room.  
+
It may be useful to quaff a blessed [[potion of object detection]] (or cast the [[Skilled]] [[spellbook of detect treasure|spell of detect treasure]]) before entering the castle, as this will both reveal the location of the wand (allowing you to travel to it directly), and the contents of the store rooms (which frequently contain magical armor or artifact weapons and therefore might influence how you spend your wishes).
  
It may be useful to quaff a blessed [[potion of object detection]] (or cast the [[Skilled]] [[spellbook of detect treasure|spell of detect treasure]]) before entering the castle, as this will both reveal the location of the wand (allowing you to travel to it directly), and the contents of the store rooms (which frequently contain magical armor or artifact weapons and therefore might influence how you spend your wishes).
+
==Alternative Strategies==
 +
You can [[magic whistle|whistle]] [[pet]]s into the castle without entering yourself, e. g. floating over the [[moat]] between the corner towers and the edge of the map. [[Vampire lord]]s work well due to [[regeneration]] provided you give them an [[elven cloak]] to [[magic cancellation|cancel]] the [[lich]]s' [[cold]] attack. It is still a good idea to monitor your pet's health. In some cases, pet [[dragon]]s have [[apport]]ed the chest.
  
 
==Tools==
 
==Tools==
 
 
Lazy players may find the automated Mastermind solver at http://nethack.gridbug.de/mm.html useful.
 
Lazy players may find the automated Mastermind solver at http://nethack.gridbug.de/mm.html useful.
  
 
==Drawbridge==
 
==Drawbridge==
The # at the front of the castle is the [[drawbridge]]. If you don't know the [[passtune]], the way to open it is to play a game of "mastermind" with it. The player must use an instrument and be standing a knight's move from the drawbridge. Applying the instrument, the player must guess the 5 note combination to open the drawbridge. The different notes you can play are A, B, C, D E, F, and G. Once you get the right combination, the drawbridge opens and you can cross the moat. You may close the drawbridge by playing the passtune again, to crush any monster that happens to be on it. Zapping the open drawbridge with a wand of striking or a spell of force bolt will smash it to pieces, also tearing apart any monster - or player - currently standing on or next to it.
+
The # at the front of the castle is the [[drawbridge]]. If you don't know the [[passtune]], the way to open it is to play a game of "mastermind" with it. The player must use an instrument and be standing a knight's move from the drawbridge. Applying the instrument, the player must guess the 5 note combination to open the drawbridge. The notes you can play are A, B, C, D E, F, and G. Once you get the right combination, the drawbridge opens and you can cross the moat. You may close the drawbridge by playing the passtune again, to crush any monster that happens to be on it. Zapping the open drawbridge with a wand of striking or a spell of force bolt will smash it to pieces, also tearing apart any monster (or player) currently standing on or next to it.
  
The drawbridge may also be opened with a wand of opening, a spell of knock, or the blessed(!), charged [[Bell of Opening]].
+
The drawbridge may also be opened with a wand of opening, a spell of knock, or the blessed, charged [[Bell of Opening]].
  
 
The drawbridge has been a source of many deaths. Here are a few things you can do to avoid [[YASD]]:
 
The drawbridge has been a source of many deaths. Here are a few things you can do to avoid [[YASD]]:
Line 52: Line 57:
  
 
{{DOD}}
 
{{DOD}}
 
==Alternative Strategies==
 
You can [[magic whistle|whistle]] [[pet]]s into the castle without entering yourself, e. g. floating over the [[moat]] between the corner towers and the edge of the map. [[Vampire lord]]s work well due to [[regeneration]] provided you give them an [[elven cloak]] to [[magic cancellation|cancel]] the [[lich]]s' [[cold]] attack. It is still a good idea to monitor your pet's health. In some cases, pet [[dragon]]s have [[apport]]ed the chest.
 
  
 
== History ==
 
== History ==

Revision as of 02:05, 29 November 2010

The Castle is a special level just above the Valley Of The Dead. It is the lowest level of the Dungeons of Doom, and is located between DL 25-29. The level is ineligible to leave bones files and is no-teleport. It is considered a graveyard level (undead are unlikely to leave corpses).

The stairs up are always in a small maze on the left side of the level. The middle part of the level contains the castle, surrounded by a moat. In one of the four corner rooms, there is a chest containing a wand of wishing. The floor and walls are undiggable, and the only way down is through the trap doors in the castle (there is no downstair). If you fill the trap doors, you need to level teleport down.

Climbing the upstair from the Valley of the Dead will place you in a random location in the right-hand maze on the Castle level.

The map of the castle (with the random mazes removed) looks like:

----------------------------------------------------------------- 
|}}}}}}}}}.............................................}}}}}}}}}| 
|}-------}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}-------}| 
|}|.....|-----------------------------------------------|.....|}| 
|}|.....+...............................................+.....|}| 
|}-------------------------------+-----------------------------}| 
|}}}}}}|........|..........+...........|.......S.S.......|}}}}}}| 
|.....}|........|.barracks.|...........|.store.|.|.store.|}...... 
|.....}|........------------...........---------S---------}.....| 
|.....}#...{....+..........+.........\.+.^...^...^...^..^+......| 
|.....}|........------------...........---------S---------}.....| 
......}|........|.barracks.|...........|.store.|.|.store.|}.....| 
|}}}}}}|........|..........+...........|.......S.S.......|}}}}}}| 
|}-------------------------------+-----------------------------}| 
|}|.....+...............................................+.....|}| 
|}|.....|-----------------------------------------------|.....|}| 
|}-------}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}-------}| 
|}}}}}}}}}.............................................}}}}}}}}}| 
-----------------------------------------------------------------

The four rooms marked "store" are filled with food, weapons, armor and gems, and may include useful magical items.

The Castle moat contains four sharks and four giant eels. The two marked barracks contain their usual complement of soldiers and officers; in addition, each corner tower contains two soldiers, and the atrium eight soldiers and a lieutenant. The throneroom contains 27 monsters, roughly equally chosen from the characters EHLMNORTXZ; a chest is behind the throne. The alcoves between the marked storerooms contain two random dragons each.

Getting into the Castle

There are many ways to get into the castle. These include:

  • Opening the drawbridge by playing the passtune, zapping it with a wand of opening, or applying the blessed Bell of Opening. (Do not cross the drawbridge until you're sure no monsters with wands of striking might zap them at you!)
  • Zap the drawbridge with a wand of striking. This will leave an empty square of moat, which can be crossed by reading a scroll of earth and pushing a boulder in, levitating across, jumping, or zapping a wand of cold to freeze the water (be sure no fire-breathing monsters or wands of fire are aimed at you before crossing).
  • Levitate or water walk around to the back of the castle, or freeze the water around the castle with a wand of cold or the cone of cold spell. (Look out for sea monsters.) Or you can Level teleport into the Valley of the Dead (you can specify level 99, or one level below the castle), and climb the stairs up to the castle. In either case, you will need to get through the back trapdoors in the back to get into the castle; you can levitate or jump across, or you can use the boulders from a scroll of earth to fill them in (note, however, that if you do this you will not be able to enter Gehennom except by controlled level teleport).
  • Polymorph yourself into a phasing monster (xorn or earth elemental), and walk through the wall of the castle. This has the advantage of taking you directly to the wand, if you know where it is, and allowing you to skip the monsters. (Both xorns and earth elementals can also breathe underwater, so you can walk through the moat safely, although anything not inside a greased or oilskin bag will still get wet.)

It may be useful to quaff a blessed potion of object detection (or cast the Skilled spell of detect treasure) before entering the castle, as this will both reveal the location of the wand (allowing you to travel to it directly), and the contents of the store rooms (which frequently contain magical armor or artifact weapons and therefore might influence how you spend your wishes).

Alternative Strategies

You can whistle pets into the castle without entering yourself, e. g. floating over the moat between the corner towers and the edge of the map. Vampire lords work well due to regeneration provided you give them an elven cloak to cancel the lichs' cold attack. It is still a good idea to monitor your pet's health. In some cases, pet dragons have apported the chest.

Tools

Lazy players may find the automated Mastermind solver at http://nethack.gridbug.de/mm.html useful.

Drawbridge

The # at the front of the castle is the drawbridge. If you don't know the passtune, the way to open it is to play a game of "mastermind" with it. The player must use an instrument and be standing a knight's move from the drawbridge. Applying the instrument, the player must guess the 5 note combination to open the drawbridge. The notes you can play are A, B, C, D E, F, and G. Once you get the right combination, the drawbridge opens and you can cross the moat. You may close the drawbridge by playing the passtune again, to crush any monster that happens to be on it. Zapping the open drawbridge with a wand of striking or a spell of force bolt will smash it to pieces, also tearing apart any monster (or player) currently standing on or next to it.

The drawbridge may also be opened with a wand of opening, a spell of knock, or the blessed, charged Bell of Opening.

The drawbridge has been a source of many deaths. Here are a few things you can do to avoid YASD:

  • Do not zap the drawbridge with a wand of striking while standing directly in front of it.
  • Do not open it while standing on either of the two spaces directly in front of it.
  • Do not linger near it when other monsters have wands of striking.

This page is based on a spoiler by Dylan O'Donnell. The original license is:

Redistribution, copying, and editing of these spoilers, with or without modification, are permitted provided that the following conditions are met:

  1. The original contributors to any spoiler must continue to be credited.
  2. Any modifications to the spoiler must be acknowledged and credited.

History

The original Castle appears in NetHack 3.0.0. The wand of wishing appears in one of the corner turrets, as in the current version; but it lies exposed on the floor instead of being protected by a chest and Elbereth. Furthermore, the Castle has empty rooms where the barracks are now. The next level is the beginning of Hell, and so the trap doors can lead to instadeath.

NetHack 3.1.0 adds the barracks and engraves Elbereth under the wand of wishing. Gehennom replaces Hell and so an adventurer without fire resistance no longer risks instadeath, though rashly dropping through the trap doors is still not a good idea.

NetHack 3.2.0 places the wand of wishing in a chest for the first time.


This page is based on a spoiler by Dylan O'Donnell. The original license is:

Redistribution, copying, and editing of these spoilers, with or without modification, are permitted provided that the following conditions are met:

  1. The original contributors to any spoiler must continue to be credited.
  2. Any modifications to the spoiler must be acknowledged and credited.