Center of All

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Revision as of 00:31, 17 June 2023 by Chris (talk | contribs) (Bring Center of All up to date with current insight mechanics. Also: Center of All is a proper name and typically shouldn't be styled as "the Center of All" and is male in recent versions.)
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Center of All, ", is a monster that appears in dNetHack. He is a powerful unique Rilmani that guards the First Key of Neutrality.

Center of All is permanently invisible, and has nearly every form of resistance property available alongside magic resistance and reflection; like an iron golem, he is slowed by lightning and healed by fire attacks. Center of all always has a weapon attack and can throw cursed loadstones that deal d30 damage and have a 13 chance to add that loadstone to the target's inventory instead of it dropping to the floor. His stats, hostility, and the overall likelihood of encountering him depend on the PC's insight.

Generation

Each turn, Center of All may decide to visit the PC's level. If he has not yet been created, he will be. Otherwise, he departs the level that he's currently on and arrives on the PC's level. With zero insight, the odds of this occurring are 1 in 10,000, becoming more frequent as insight increases.

When first created, Center of All's hostility is determined as follows:

  • If the PC is in the endgame or has accumulated 9 or more points of insight, he will be hostile.
  • Otherwise, if the player has not entered the Sum of All when Center of All is generated, he will be peaceful towards you.

Center of All is generated with armor and weapons similar to those of Aurumach Rilmani: +0 large concordant gear, including a golden bardiche, leather armor, a golden war hat, a pair of low boots, leather gloves, and a robe.

Departure

Each turn, Center of All may decide to depart from the PCs level if he is peaceful, the PC is too weak and lacking in insight, or the PC has been sufficiently weighed down with loadstones.

Other effects of insight

When the PC has low insight, Center of All gains bonus AC and DR.

As the PC gains insight, Center of All will gain additional attacks but lose his bonus AC and DR. These extra attacks are noted in the stat block above.

Strategy

Center of All can easily surprise players who do not have the ability to see invisible, and its access to the Aurumach Rilmani spell list can be quite lethal for characters without the proper resistances. The concordant property on Center of All's armor doubles that item's DR when hit by a non-neutral monster, but halves DR versus neutral monsters.

Though Center of all is slow, he can still deal serious damage in melee and with his thrown loadstones, which can quickly weigh down and immobilize you.

Encyclopedia entry

Compass all the planes,
and yet you will never find
creation's heart
[ riff on a Planescape Haiku, originally by Ecco-Mono ]