Difference between revisions of "Clerical spells"
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Revision as of 14:18, 17 December 2017
- For clerical spells cast by monsters, see Monster_spells#Clerical_Spells.
Clerical spells are those used to interact with the divine and the act of creation. Using them does not, however, break the atheist conduct.
The following roles can gain skills in the Clerical school:
Clerical spells | |
---|---|
Max | Role |
Skilled | |
Expert |
Role | Skill |
---|---|
Knight | Skilled |
Monk | Skilled |
Priest | Expert |
Samurai | Skilled |
Wizard | Skilled |
The following spellbooks teach you Clerical spells:
Spellbook | Spell level | Direction | Relative probability | Probability conditional on price | Actions to read | Skill changes |
---|---|---|---|---|---|---|
Spellbook of protection | 1 | non-directional | 1.83% | 6.3% | 5 | E |
Spellbook of create monster | 2 | non-directional | 3.56% | 14.9% | 5 | |
Spellbook of remove curse | 3 | non-directional | 2.54% | 10.8% | 12 | S |
Spellbook of create familiar | 6 | non-directional | 1.01% | 19.6% | 44 | |
Spellbook of turn undead | 6 | beam | 1.62% | 31.4% | 50 |
This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.6.0. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-360}} tag to the current version's tag or {{noversion}} as appropriate.