Difference between revisions of "Cloak"
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<nowiki>**</nowiki> The appearance of these cloaks is randomized each game from the following four options: tattered cape, ornamental cope, opera cloak,and piece of cloth. | <nowiki>**</nowiki> The appearance of these cloaks is randomized each game from the following four options: tattered cape, ornamental cope, opera cloak,and piece of cloth. | ||
+ | |||
+ | ==Encyclopedia entry== | ||
+ | Cloaks are the universal outer garb of everyone who is not a | ||
+ | Barbarian. It is hard to see why. They are open in front | ||
+ | and require you at most times to use one hand to hold them | ||
+ | shut. On horseback they leave the shirt-sleeved arms and | ||
+ | most of the torso exposed to wind and Weather. The OMTs | ||
+ | [ Official Management Terms ] for Cloaks well express their | ||
+ | difficulties. They are constantly _swirling and dripping_ | ||
+ | and becoming _heavy with water_ in rainy Weather, _entangling | ||
+ | with trees_ or _swords_, or needing to be _pulled close | ||
+ | around her/his shivering body_. This seems to suggest they | ||
+ | are less than practical for anyone on an arduous Tour. | ||
+ | [ The Tough Guide to Fantasyland, by Diana Wynne Jones ] | ||
[[Category:Cloaks]] | [[Category:Cloaks]] |
Revision as of 01:12, 22 January 2008
A cloak covers many other pieces of armor and is an important part of one's armor equipment.
The most popular cloak to carry is the cloak of magic resistance. This provides total magic resistance and cancellation. If you already possess both magic resistance and reflection, a cloak of displacement or a stealthy elven cloak may be used. Typically, an adventurer will also have access to an oilskin cloak, for working around water, and a mummy wrapping if invisible.
Cloaks
Name | Cost | Weight | AC | Material | Effect | MC | Appearance |
---|---|---|---|---|---|---|---|
mummy wrapping | 2 | 3 | 0 | cloth | Vis | 2 | |
orcish cloak | 40 | 10 | 0 | cloth | 2 | coarse mantelet | |
dwarvish cloak | 50 | 10 | 0 | cloth | 2 | hooded cloak | |
leather cloak | 40 | 15 | 1 | leather | 1 | ||
cloak of displacement | 50 | 10 | 1 | cloth | Displ | 2 | ** |
oilskin cloak | 50 | 10 | 1 | cloth | Water | 3 | slippery cloak |
alchemy smock | 50 | 10 | 1 | cloth | Poi+Acd | 1 | apron |
cloak of invisibility | 60 | 10 | 1 | cloth | Invis | 2 | ** |
cloak of magic resistance | 60 | 10 | 1 | cloth | Magic | 3 | ** |
elven cloak | 60 | 10 | 1 | cloth | Stlth | 3 | faded pall |
robe | 50 | 15 | 2 | cloth | Spell | 3 | |
cloak of protection | 50 | 10 | 3 | cloth | Prot | 3 | ** |
** The appearance of these cloaks is randomized each game from the following four options: tattered cape, ornamental cope, opera cloak,and piece of cloth.
Encyclopedia entry
Cloaks are the universal outer garb of everyone who is not a Barbarian. It is hard to see why. They are open in front and require you at most times to use one hand to hold them shut. On horseback they leave the shirt-sleeved arms and most of the torso exposed to wind and Weather. The OMTs [ Official Management Terms ] for Cloaks well express their difficulties. They are constantly _swirling and dripping_ and becoming _heavy with water_ in rainy Weather, _entangling with trees_ or _swords_, or needing to be _pulled close around her/his shivering body_. This seems to suggest they are less than practical for anyone on an arduous Tour. [ The Tough Guide to Fantasyland, by Diana Wynne Jones ]