Difference between revisions of "Colonel Blood"
Ion frigate (talk | contribs) (de stubbified; guy had an interesting life but trying to keep it to the part that's shown in the yeomen quest) |
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{{wikipedia|Thomas Blood}} | {{wikipedia|Thomas Blood}} | ||
− | {{magenta|@}} '''Colonel Blood''' is | + | {{magenta|@}} '''Colonel Blood''' is the [[Yeoman quest]] nemesis in [[SLASH'EM]]. |
+ | |||
+ | ==Description== | ||
+ | |||
+ | Colonel Blood possesses two moderately powerful melee attacks, but other than being [[covetous]] has no special abilities. Notably, he is the only quest nemesis without the ability to steal your quest artifact, as he lacks any attack with the AD_SAMU property. Also uniquely among quest nemeses, he lacks [[petrification resistance]]. | ||
+ | |||
+ | ==Strategy== | ||
+ | |||
+ | Overall, Blood is one of the weakest quest nemeses: his melee attacks only do modestly more damage than a normal [[captain]], and his melee-only nature plays to Yeomen's strengths, as they tend to be heavily armed and armored characters. He even shares the Yeomen's base speed of 10, at a point where a Yeomen is virtually certain to have gained intrinsic [[speed]] and quite possibly even [[speed boots]]. | ||
+ | |||
+ | ==Origin== | ||
+ | |||
+ | {{Wikipedia|Thomas Blood}} | ||
+ | |||
+ | The Yeomen quest is based on a real-life attempted theft of the Crown Jewels of England in 1671, and "Colonel" Thomas Blood was the would-be perpetrator of said theft. For reasons that remain uncertain, he was in fact pardoned for his attempted theft by King Charles II, and thereafter became a familiar presence at his court. | ||
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[[Category:SLASH'EM monsters]] | [[Category:SLASH'EM monsters]] |
Revision as of 23:19, 27 July 2023
@ Colonel Blood | |
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Difficulty | 26 |
Attacks |
Weapon 4d6, Weapon 4d6 |
Base level | 20 |
Base experience | 761 |
Speed | 10 |
Base AC | 5 |
Base MR | 10 |
Alignment | -10 (chaotic) |
Frequency (by normal means) | Unique |
Genocidable | No |
Weight | 1450 |
Nutritional value | 400 |
Size | Medium |
Resistances | poison |
Resistances conveyed |
None |
Colonel Blood:
| |
Reference | SLASH'EM_0.0.7E7F2/monst.c#line5255 |
@ Colonel Blood is the Yeoman quest nemesis in SLASH'EM.
Description
Colonel Blood possesses two moderately powerful melee attacks, but other than being covetous has no special abilities. Notably, he is the only quest nemesis without the ability to steal your quest artifact, as he lacks any attack with the AD_SAMU property. Also uniquely among quest nemeses, he lacks petrification resistance.
Strategy
Overall, Blood is one of the weakest quest nemeses: his melee attacks only do modestly more damage than a normal captain, and his melee-only nature plays to Yeomen's strengths, as they tend to be heavily armed and armored characters. He even shares the Yeomen's base speed of 10, at a point where a Yeomen is virtually certain to have gained intrinsic speed and quite possibly even speed boots.
Origin
The Yeomen quest is based on a real-life attempted theft of the Crown Jewels of England in 1671, and "Colonel" Thomas Blood was the would-be perpetrator of said theft. For reasons that remain uncertain, he was in fact pardoned for his attempted theft by King Charles II, and thereafter became a familiar presence at his court.