Comestible

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A comestible % is anything edible; it is food. There are several types of comestibles in NetHack. They are important because without a sufficient supply, you will die from hunger. You must eat food to survive, though less frequently when you wear a ring of slow digestion.

Note that the word edible does not imply that you should eat it. Some food is bad to eat. For example, some corpses are poisonous.

If you want to read about corpses specifically, see the corpse page.


List of comestibles

Meat COST WGT PROB NUTR NUTR/WGT TIME
meatball $ 5 1 0 5 5 1
meat ring 5 1 0 5 5 1
meat stick 5 1 0 5 5 1
egg 9 1 85 80 80 1
tripe ration 15 10 140 200 20 2
huge chunk of meat 105 400 0 2000 5 20
corpse 5 vary 0 vary vary vary
Fruits and Vegetables COST WGT PROB NUTR NUTR/WGT TIME
kelp frond 6 1 0 30 30 1
eucalyptus leaf 6 1 3 30 30 1
clove of garlic 7 1 7 40 40 1
sprig of wolfsbane 7 1 7 40 40 1
apple 7 2 15 50 25 1
carrot 7 2 15 50 25 1
pear 7 2 10 50 25 1
banana 9 2 10 80 40 1
orange 9 2 10 80 40 1
melon 10 5 10 100 20 1
slime mold 17 5 75 250 50 1
People food COST WGT PROB NUTR NUTR/WGT TIME
fortune cookie 7 1 55 40 40 1
candy bar 10 2 13 100 50 1
cream pie 10 10 25 100 10 1
lump of royal jelly 15 2 0 200 100 1
pancake 15 2 25 200 100 2
C-ration 20 10 0 300 30 1
K-ration 25 10 0 400 40 1
cram ration 35 15 20 600 40 3
food ration (gunyoki) 45 20 380 800 40 5
lembas wafer 45 5 20 800 160 2
tin 5 10 75 vary vary vary


Sources of food

  • Some monsters have a chance of dropping a corpse.
  • Sokoban often contains food.
  • Ant and bee hives sometimes contain food.
  • Ice boxes may contain up to 20 fresh corpses.
  • A Horn of plenty dispenses a random food item or potion when applied
  • Soldiers often carry C- or K-Rations, so places with a large concentration of soldiers (such as Fort Ludios) are a good place to find these rations.

Food strategy

Some adventurers don't carry enough food to the dungeon entrance. Recall from the Guidebook:

"In the morning you awake, collect your belongings, and set off for the dungeon. After several days of uneventful travel, you see the ancient ruins that mark the entrance to the Mazes of Menace. It is late at night, so you make camp at the entrance and spend the night sleeping under the open skies. In the morning, you gather your gear, eat what may be your last meal outside, and enter the dungeon..."

You packed enough food for "several days" of journey. However, some roles didn't think ahead and start the game with a small pile of 2 food rations, and some roles start with no food at all. Thus, one of the early goals of the game is to secure a food supply.

To stay alive, many players at the start of their dungeon exploration will eat any safe corpse, which "tastes terrible" but is not poisonous or harmful. When you kill a monster, they have a chance of leaving a corpse. It is common to find adventurers eating anything that their pet does not reach first (eating some corpses breaks the vegan or vegetarian conduct).

Good sources for food early on are the corpses of gnomes and dwarves in the Gnomish Mines (provided that you are not a dwarf or gnome in the first place, or are a cave(wo)man), and Sokoban.

A main food supply is the hives of ants and bees, somewhere below the Oracle. Some of these hives will contain one food item per square, which should yield a reasonable stack of food rations.

Even then, the supply is finite, so some players continue to eat monster corpses. Random Number God helpfully continues to provide them. Monster corpses may be stored for later use in tins using the tinning kit, or in ice boxes.