Difference between revisions of "Death drop"

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When the player kills a [[monster]], sometimes it may leave items with its [[corpse]]; these items are known as '''death drops'''. If a monster leaves a corpse and is not a [[Kop]], it has a 17% chance of leaving a random item on it<ref>[[mon.c#line1833]]</ref>. The type of item is dependent on what portion of the dungeon you are in<ref>[[mkobj.c#line30]]</ref>. There is also a penalty against small monsters, who can only leave [[food ration]]s, [[leash]]es, [[Figurine|figurines]], or items that [[weight | weigh]] less than three.
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When the player kills a [[monster]], sometimes it may leave items with its [[corpse]]; these items are known as '''death drops'''. If a monster leaves a corpse and is not a [[Kop]], it has a 17% chance of leaving a random item on it<ref>[[mon.c#line1833]]</ref>. The type of item is dependent on what portion of the dungeon you are in<ref>[[mkobj.c#line30]]</ref>. There is also a penalty against small monsters, who can only leave [[food ration]]s, [[leash]]es, [[Figurine|figurines]], or items that [[weight | weigh]] less than three. Make sure that the items aren't curse, [[DeathOnAStick|especially if it's a potion of gain level and your on DL1]]!
  
 
==Normal dungeon==
 
==Normal dungeon==

Revision as of 19:09, 23 July 2010

When the player kills a monster, sometimes it may leave items with its corpse; these items are known as death drops. If a monster leaves a corpse and is not a Kop, it has a 17% chance of leaving a random item on it[1]. The type of item is dependent on what portion of the dungeon you are in[2]. There is also a penalty against small monsters, who can only leave food rations, leashes, figurines, or items that weigh less than three. Make sure that the items aren't curse, especially if it's a potion of gain level and your on DL1!

Normal dungeon

This table applies to anything except Gehennom, the Rogue Level, contents of containers.

Item class Probability
Food 20%
Potions 16%
Weapons 10%
Armor 10%
Tools 8%
Gems 8%
Scrolls 4%
Spellbooks 4%
Wands 4%
Rings 3%
Amulets 1%

Rogue Level

Item class Probability
Food 22%
Potions 22%
Scrolls 22%
Weapons 12%
Armor 12%
Wands 5%
Rings 5%

Gehennom

Item class Probability
Weapons 20%
Armor 20%
Food 16%
Tools 12%
Wands 8%
Rings 8%
Amulets 4%
Potions 1%
Scrolls 1%

See also

References

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