Difference between revisions of "Death drop"
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(undo: trivia don't belong in the facts section. (And I think everybody is aware of curses by now.)) |
(→See also: items in containers) |
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==See also== | ==See also== | ||
+ | * [[Container#Generation]] for items inside chests and large boxes | ||
*[[Monster starting inventory]] | *[[Monster starting inventory]] | ||
*[[offensive item]] | *[[offensive item]] |
Revision as of 20:42, 25 August 2010
When the player kills a monster, sometimes it may leave items with its corpse; these items are known as death drops. If a monster leaves a corpse and is not a Kop, it has a 17% chance of leaving a random item on it[1]. The type of item is dependent on what portion of the dungeon you are in[2]. There is also a penalty against small monsters, who can only leave food rations, leashes, figurines, or items that weigh less than three.
Normal dungeon
This table applies to anything except Gehennom, the Rogue Level, contents of containers.
Item class | Probability |
---|---|
Food | 20% |
Potions | 16% |
Weapons | 10% |
Armor | 10% |
Tools | 8% |
Gems | 8% |
Scrolls | 4% |
Spellbooks | 4% |
Wands | 4% |
Rings | 3% |
Amulets | 1% |
Rogue Level
Item class | Probability |
---|---|
Food | 22% |
Potions | 22% |
Scrolls | 22% |
Weapons | 12% |
Armor | 12% |
Wands | 5% |
Rings | 5% |
Gehennom
Item class | Probability |
---|---|
Weapons | 20% |
Armor | 20% |
Food | 16% |
Tools | 12% |
Wands | 8% |
Rings | 8% |
Amulets | 4% |
Potions | 1% |
Scrolls | 1% |
See also
- Container#Generation for items inside chests and large boxes
- Monster starting inventory
- offensive item
- defensive item
- miscellaneous item
References
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.