Difference between revisions of "Death drop"

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When the player kills a [[monster]], sometimes it may leave one random item under its [[corpse]] it didn't already have when alive; these items are known as '''death drops'''. If a monster leaves a corpse and is not a [[Kop]], it has a 17% chance of leaving a random item on it<ref>[[mon.c#line1833]]</ref>. The type of item is dependent on what portion of the dungeon you are in<ref>[[mkobj.c#line30]]</ref>. There is also a penalty against small monsters, who can only leave [[food ration]]s, [[leash]]es, [[Figurine|figurines]], or items that [[weight | weigh]] at most three.
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When the player kills a [[monster]], sometimes it may leave one random item under its [[corpse]] it didn't already have when alive; these items are known as '''death drops'''. If a monster leaves a corpse and is not a [[Kop]], it has a 17% chance of leaving a random item on it{{refsrc|mon.c|1833}}. The type of item is dependent on what portion of the dungeon you are in{{refsrc|mkobj.c|30}}. There is also a penalty against small monsters, who can only leave [[food ration]]s, [[leash]]es, [[Figurine|figurines]], or items that [[weight | weigh]] at most three.
  
 
==Normal dungeon==
 
==Normal dungeon==

Revision as of 15:36, 10 September 2012

When the player kills a monster, sometimes it may leave one random item under its corpse it didn't already have when alive; these items are known as death drops. If a monster leaves a corpse and is not a Kop, it has a 17% chance of leaving a random item on it[1]. The type of item is dependent on what portion of the dungeon you are in[2]. There is also a penalty against small monsters, who can only leave food rations, leashes, figurines, or items that weigh at most three.

Normal dungeon

This table applies to anything except Gehennom, the Rogue Level, and contents of containers.

Item class Probability
Food 20%
Potions 16%
Scrolls 16%
Weapons 10%
Armor 10%
Tools 8%
Gems 8%
Spellbooks 4%
Wands 4%
Rings 3%
Amulets 1%

Rogue Level

Item class Probability
Food 22%
Potions 22%
Scrolls 22%
Weapons 12%
Armor 12%
Wands 5%
Rings 5%

Gehennom

Item class Probability
Weapons 20%
Armor 20%
Food 16%
Tools 12%
Gems 10%
Wands 8%
Rings 8%
Amulets 4%
Potions 1%
Scrolls 1%

See also

References

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