Difference between revisions of "Death drop"

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==Rogue Level==
 
==Rogue Level==
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==Gehennom==
 
==Gehennom==
 
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Revision as of 10:47, 28 April 2013

When the player kills a monster, sometimes it may leave one random item under its corpse it didn't already have when alive; these items are known as death drops. If a monster leaves a corpse and is not a Kop, it has a 17% chance of leaving a random item on it.[1] The type of item is dependent on what portion of the dungeon you are in.[2] There is also a penalty against small monsters, who can only leave food rations, leashes, figurines, or items that weigh at most three.

Normal dungeon

This table applies to anything except Gehennom, the Rogue Level, and contents of containers.

Item class Probability
Food 20%
Potions 16%
Scrolls 16%
Weapons 10%
Armor 10%
Tools 8%
Gems 8%
Spellbooks 4%
Wands 4%
Rings 3%
Amulets 1%

Rogue Level

There are no death drops on the rogue level.

Gehennom

Item class Probability
Weapons 20%
Armor 20%
Food 16%
Tools 12%
Gems 10%
Wands 8%
Rings 8%
Amulets 4%
Potions 1%
Scrolls 1%

See also

References

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