Death drop

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Revision as of 13:13, 8 July 2011 by 141.35.13.183 (talk) (may leave one random item it didn't already have when alive, independent of its corpse)
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When the player kills a monster, sometimes it may leave one random item it didn't already have when alive, independent of its corpse; these items are known as death drops. If a monster leaves a corpse and is not a Kop, it has a 17% chance of leaving a random item on it[1]. The type of item is dependent on what portion of the dungeon you are in[2]. There is also a penalty against small monsters, who can only leave food rations, leashes, figurines, or items that weigh less than three.

Normal dungeon

This table applies to anything except Gehennom, the Rogue Level, and contents of containers.

Item class Probability
Food 20%
Potions 16%
Weapons 10%
Armor 10%
Tools 8%
Gems 8%
Scrolls 4%
Spellbooks 4%
Wands 4%
Rings 3%
Amulets 1%

Rogue Level

Item class Probability
Food 22%
Potions 22%
Scrolls 22%
Weapons 12%
Armor 12%
Wands 5%
Rings 5%

Gehennom

Item class Probability
Weapons 20%
Armor 20%
Food 16%
Tools 12%
Wands 8%
Rings 8%
Amulets 4%
Potions 1%
Scrolls 1%

See also

References

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