Domestic animal

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Revision as of 13:34, 3 January 2011 by Ilmari Karonen (talk | contribs) (more refs, list SLASH'EM semi-domestics; todo: playtest)
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A domestic animal is one which can be pacified or tamed by throwing food at it. They are:[1]

Pacifying and taming

Throwing any kind of food (except an egg or cream pie) at a domestic animal will make it peaceful and remove any fear effects, even if it is not something that the animal would normally eat.[2][3] For example, a dog could be made peaceful by throwing a carrot or a lichen corpse, and a horse could be made peaceful by throwing a food ration or a gnome corpse.

If the food is considered a treat, a suitable corpse, or otherwise “acceptable” food, the animal will become tame and will eat the food. The animal is not considered hungry for food classification purposes.

SLASH'EM

SLASH'EM adds the following domestic animals:[4]

Also, some animals in SLASH'EM can be tamed or pacified with specific foods; throwing other kinds of comestibles at them has no pacifying effect.[6]

Tameable with cheese:

Tameable with carrots:

Tameable with bananas: all apelike creatures (monsters represented by Y)


A user has suggested improving this page or section as follows:

"This list was compiled by source diving; check that it matches actual gameplay. Can you really tame an owlbear in SLASH'EM by throwing it a banana?"

See also

References

  1. monst.c: domestic monsters have the M2_DOMESTIC flag.
  2. dothrow.c, line 1383 (see also definition of befriend_with_obj at mondata.h, line 190)
  3. dog.c, line 756: "worst case, at least it'll be peaceful" (see also dogfood above)
  4. monst.c in SLASH'EM 0.0.7E7F2
  5. dog.c in SLASH'EM 0.0.7E7F2, line 734: "Koalas can only eat eucalyptus"
  6. mondata.h in SLASH'EM 0.0.7E7F2, line 239: "[Tom] Dorothy wants more pets..."


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