Difference between revisions of "Earth elemental"

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#REDIRECT [[Elemental#Earth_elemental]]
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{{monster
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|name=earth elemental
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|difficulty=10
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|level=8
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|experience=126
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|speed=6
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|AC=2
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|MR=30
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|align=0
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|frequency=1
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|genocidable=No
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|attacks=Claw 4d6
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|weight=2500
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|nutr=0
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|size=Huge
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|resistances=fire, cold, poison, petrification
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|resistances conveyed=None
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|attributes={{attributes|An earth elemental|nocorpse=1|noeyes=1|nolimbs=1|nohead=1|mindless=1|breathless=1|wallwalk=1|thick=1|strong=1|neuter=1}}
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|reference=[[monst.c#line1378]]
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}}
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An '''earth elemental''', {{monsym|earth elemental}}, is a type of [[monster]] that appears in ''[[NetHack]]''. It is a [[strong]], [[thick-skinned]] [[elemental]] that is capable of [[phasing]] through walls. An earth elemental has a single claw attack, and possesses [[poison resistance]], [[fire resistance]], [[cold resistance]], and [[stoning resistance]].
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==Generation==
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Randomly generated earth elementals may be [[peaceful]] towards [[neutral]] characters. Earth elementals generated on the [[Plane of Earth]] will have three times as many hit points.{{refsrc|src/makemon.c|43|version=NetHack 3.6.7|comment=elementals and home planes}}{{refsrc|src/makemon.c|1012|version=NetHack 3.6.7|comment=max HP for elementals on home planes}}{{refsrc|src/makemon.c|1825|version=NetHack 3.6.7|comment=max HP gain for elementals on home planes}}
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In addition to random generation, an earth elemental may also be generated as a [[minion]] of a neutral [[god]].
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Twenty-seven hostile air elementals are generated across the various caverns on the Plane of Earth at level creation.{{refsrc|dat/endgame.des|57|version=NetHack 3.6.7}}
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Earth elementals are not a valid target for [[genocide]]. An earth elemental [[Corpseless|does not leave a corpse]] upon death.
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==Strategy==
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Individually, earth elementals are slow and hard-hitting monsters that can be dealt with relatively easily at the point you encounter them, though their phasing can make them quite annoying. Large groups of earth elementals can be quite dangerous, since their phasing allows them to surround you quite easily and cut off some of the usual escape routes.
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===As a polymorph form===
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Earth elementals are sometimes used as a polyself form for travel purposes - while they move at half the base speed of a normal character, they are one of the few monsters capable of phasing, which especially allows movement through walls that are otherwise undiggable.
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==History==
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The earth elemental first appears in [[NetHack 3.0.0]].
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==Variants==
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===SLASH'EM===
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In [[SLASH'EM]], at least one earth elemental is generated within the Cloud Bank of the [[Lawful Quest]] at level creation, with a {{frac|3|5}] chance of a second one being placed nearby.
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===SlashTHEM===
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In addition to SLASH'EM details, [[SlashTHEM]] adds the [[greater earth elemental]], though earth elementals cannot grow up into them.
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==References==
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<references/>
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{{nethack-367}}
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[[Category:Monsters]]

Revision as of 21:53, 3 December 2023

An earth elemental, E, is a type of monster that appears in NetHack. It is a strong, thick-skinned elemental that is capable of phasing through walls. An earth elemental has a single claw attack, and possesses poison resistance, fire resistance, cold resistance, and stoning resistance.

Generation

Randomly generated earth elementals may be peaceful towards neutral characters. Earth elementals generated on the Plane of Earth will have three times as many hit points.[1][2][3]

In addition to random generation, an earth elemental may also be generated as a minion of a neutral god.

Twenty-seven hostile air elementals are generated across the various caverns on the Plane of Earth at level creation.[4]

Earth elementals are not a valid target for genocide. An earth elemental does not leave a corpse upon death.

Strategy

Individually, earth elementals are slow and hard-hitting monsters that can be dealt with relatively easily at the point you encounter them, though their phasing can make them quite annoying. Large groups of earth elementals can be quite dangerous, since their phasing allows them to surround you quite easily and cut off some of the usual escape routes.

As a polymorph form

Earth elementals are sometimes used as a polyself form for travel purposes - while they move at half the base speed of a normal character, they are one of the few monsters capable of phasing, which especially allows movement through walls that are otherwise undiggable.

History

The earth elemental first appears in NetHack 3.0.0.

Variants

SLASH'EM

In SLASH'EM, at least one earth elemental is generated within the Cloud Bank of the Lawful Quest at level creation, with a {{frac|3|5}] chance of a second one being placed nearby.

SlashTHEM

In addition to SLASH'EM details, SlashTHEM adds the greater earth elemental, though earth elementals cannot grow up into them.

References

  1. src/makemon.c in NetHack 3.6.7, line 43: elementals and home planes
  2. src/makemon.c in NetHack 3.6.7, line 1012: max HP for elementals on home planes
  3. src/makemon.c in NetHack 3.6.7, line 1825: max HP gain for elementals on home planes
  4. dat/endgame.des in NetHack 3.6.7, line 57