Difference between revisions of "Emergency spell"
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m (Shifting out of the broken Spell Category and into Spellcasting) |
m (Text replace - "\[\[Spellbook of (dig|magic missile|fireball|cone of cold|sleep|finger of death|light|detect monsters|healing|knock|force bolt|confuse monster|cure blindness|drain life|slow monster|wizard lock|create monster|detect food|cause fear|clairvo) |
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[[Healer]]s, [[Knight]]s, [[Monk]]s, [[Priest]]s and [[Valkyrie]]s have a special +2 success bonus (+3 for [[Healer]]s) for six "emergency" spells: | [[Healer]]s, [[Knight]]s, [[Monk]]s, [[Priest]]s and [[Valkyrie]]s have a special +2 success bonus (+3 for [[Healer]]s) for six "emergency" spells: | ||
− | * | + | * {{Spell of|healing}} |
− | * | + | * {{Spell of|cure blindness}} |
− | * | + | * {{Spell of|cure sickness}} |
− | * | + | * {{Spell of|extra healing}} |
− | * | + | * {{Spell of|restore ability}} |
− | * | + | * {{Spell of|remove curse}} |
[[Ranger]]s have a special -2 failure penalty, and [[Tourist]]s -1, when casting these spells. | [[Ranger]]s have a special -2 failure penalty, and [[Tourist]]s -1, when casting these spells. |
Revision as of 17:24, 3 November 2012
Healers, Knights, Monks, Priests and Valkyries have a special +2 success bonus (+3 for Healers) for six "emergency" spells:
Rangers have a special -2 failure penalty, and Tourists -1, when casting these spells.
For Archeologists, Barbarians, Cavemans, Rogues, Samurais and Wizards these spells have no "emergency" bonus or penalty to casting.
See Spellcasting for details.