Difference between revisions of "Emergency spell"

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m (Shifting out of the broken Spell Category and into Spellcasting)
m (Text replace - "\[\[Spellbook of (dig|magic missile|fireball|cone of cold|sleep|finger of death|light|detect monsters|healing|knock|force bolt|confuse monster|cure blindness|drain life|slow monster|wizard lock|create monster|detect food|cause fear|clairvo)
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[[Healer]]s, [[Knight]]s, [[Monk]]s, [[Priest]]s and [[Valkyrie]]s have a special +2 success bonus (+3 for [[Healer]]s) for six "emergency" spells:
 
[[Healer]]s, [[Knight]]s, [[Monk]]s, [[Priest]]s and [[Valkyrie]]s have a special +2 success bonus (+3 for [[Healer]]s) for six "emergency" spells:
* [[Spellbook of healing|healing]]
+
* {{Spell of|healing}}
* [[Spellbook of cure blindness|cure blindness]]
+
* {{Spell of|cure blindness}}
* [[Spellbook of cure sickness|cure sickness]]
+
* {{Spell of|cure sickness}}
* [[Spellbook of extra healing|extra healing]]
+
* {{Spell of|extra healing}}
* [[Spellbook of restore ability|restore ability]]
+
* {{Spell of|restore ability}}
* [[Spellbook of remove curse|remove curse]]
+
* {{Spell of|remove curse}}
  
 
[[Ranger]]s have a special -2 failure penalty, and [[Tourist]]s -1, when casting these spells.
 
[[Ranger]]s have a special -2 failure penalty, and [[Tourist]]s -1, when casting these spells.

Revision as of 17:24, 3 November 2012

Healers, Knights, Monks, Priests and Valkyries have a special +2 success bonus (+3 for Healers) for six "emergency" spells:

Rangers have a special -2 failure penalty, and Tourists -1, when casting these spells.

For Archeologists, Barbarians, Cavemans, Rogues, Samurais and Wizards these spells have no "emergency" bonus or penalty to casting.

See Spellcasting for details.