Difference between revisions of "Emergency spell"

From NetHackWiki
Jump to navigation Jump to search
m (Text replace - "\[\[Spellbook of (dig|magic missile|fireball|cone of cold|sleep|finger of death|light|detect monsters|healing|knock|force bolt|confuse monster|cure blindness|drain life|slow monster|wizard lock|create monster|detect food|cause fear|clairvo)
Line 15: Line 15:
 
[[Category:Strategy]]
 
[[Category:Strategy]]
 
[[Category:Spellcasting]]
 
[[Category:Spellcasting]]
 +
{{nethack-343}}

Revision as of 04:32, 19 December 2015

Healers, Knights, Monks, Priests and Valkyries have a special +2 success bonus (+3 for Healers) for six "emergency" spells:

Rangers have a special -2 failure penalty, and Tourists -1, when casting these spells.

For Archeologists, Barbarians, Cavemans, Rogues, Samurais and Wizards these spells have no "emergency" bonus or penalty to casting.

See Spellcasting for details.

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.