Difference between revisions of "Emergency spell"

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[[Ranger]]s have a special -2 failure '''penalty''', and [[Tourist]]s -1, when casting these spells.
 
[[Ranger]]s have a special -2 failure '''penalty''', and [[Tourist]]s -1, when casting these spells.
  
For [[Archeologist]]s, [[Barbarian]]s, [[Caveman]]s, [[Rogue]]s, [[Samurai]]s and [[Wizard]]s these spells have no "emergency" bonus or penalty to casting.
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For [[Archeologist]]s, [[Barbarian]]s, [[Caveman]]s, [[Rogue]]s, [[Samurai]]s and [[Wizard]]s, these spells have no "emergency" bonus or penalty to casting.
  
See [[Spellcasting]] for details.
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==See also==
  
===References===
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* [[Spellcasting]]
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==References==
 
<references/>
 
<references/>
  

Latest revision as of 23:33, 28 May 2021

Healers, Knights, Monks, Priests and Valkyries have a special +2 success bonus (+3 for Healers) for six "emergency" spells:[1]

Rangers have a special -2 failure penalty, and Tourists -1, when casting these spells.

For Archeologists, Barbarians, Cavemans, Rogues, Samurais and Wizards, these spells have no "emergency" bonus or penalty to casting.

See also

References

  1. src/spell.c in NetHack 3.6.1, line 1679: List of emergency spells.

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.1. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-361}} tag to the current version's tag or {{noversion}} as appropriate.