Difference between revisions of "Enchantment"

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(HoB; striking disenchanter; engraving w/ edged)
m (Fixed up a few things.)
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===Gloves===
 
===Gloves===
 
*[[Gauntlets of power]].  These gauntlets increase your [[strength]] to 25 regardless of what the enchantment is.  The enchantment increases the AC the gauntlets give.
 
*[[Gauntlets of power]].  These gauntlets increase your [[strength]] to 25 regardless of what the enchantment is.  The enchantment increases the AC the gauntlets give.
*[[Gauntlets of dexterity]].  The enchantment on these gauntlets increase your [[dexterity]] and AC by the amount shown.
+
*[[Gauntlets of dexterity]].  The enchantment on these gauntlets increase your [[dexterity]] and AC by its enchantment value.
  
 
The enchantment on all other gloves acts the same way as for armor.
 
The enchantment on all other gloves acts the same way as for armor.
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==Rings==
 
==Rings==
There are a few rings that can have an enchantment:
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This is a list of rings that can have an enchantment:
  
 
*[[Ring of adornment]].
 
*[[Ring of adornment]].
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*[[Ring of increase damage]].
 
*[[Ring of increase damage]].
  
The ring adds the bonus to the magical property.  For example, a ring of protection +2 will add 2 to your AC.  You can increase a ring's enchantment by [[charging]] them using a [[scroll of charging]] or [[the Platinum Yendorian Express Card]].
+
The enchantment adds the bonus to the magical property of the ring.  For example, a ring of protection +2 will add 2 to your AC.  You can increase a ring's enchantment by [[charging]] them using a [[scroll of charging]] or [[the Platinum Yendorian Express Card]].
  
 
==Losing enchantment==
 
==Losing enchantment==

Revision as of 02:11, 3 November 2006

An enchantment is the bonus (or penalty) that some items have (a +1 leather armor, for example). A bonus (+) increases the item's power, and a penalty (-) decreases the item's power. A cursed item is more than likely going to have a penalty.

Armor

When an armor is enchanted, the enchantment is added to the armor's AC rating.

You can increase the enchantment of armor using a scroll of enchant armor.

Gloves

The enchantment on all other gloves acts the same way as for armor.

Helms

A helm of brilliance increases the wearer's intelligence and wisdom by its enchantment value.

Weapons

When a weapon is enchanted, the enchantment is added to the weapon's to-hit bonus and the damage.

You can increase the enchantment of a weapon using a scroll of enchant weapon.

Rings

This is a list of rings that can have an enchantment:

The enchantment adds the bonus to the magical property of the ring. For example, a ring of protection +2 will add 2 to your AC. You can increase a ring's enchantment by charging them using a scroll of charging or the Platinum Yendorian Express Card.

Losing enchantment

There are many ways an item might lose enchantment:

  • Enchanting an item too much will cause it to be destoyed. See scroll of enchant armor, scroll of enchant weapon, and charging for more information.
  • Getting hit by a disenchanter will decrease enchantment on weapons and armor, and striking a disenchanter with a weapon will decrease that weapon's enchantment.
  • Reading a cursed scroll of enchant weapon or enchant armor.
  • Reading a cursed scroll of charging and selecting a ring as the target.
  • Engraving with an edged weapon that is not an athame.

Erosion does not affect the enchantment on an item.

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