Flying

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Revision as of 06:12, 20 March 2008 by Floatingeye (talk | contribs) (Dipping items into water)
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Flying is an intrinsic property. The effects of flying are:

  • You can pass over pits, holes, trap doors, squeaky boards, bear traps, water or lava safely. (Pits and holes in Sokoban will still trap you.)
  • Land mines have a chance of not being triggered, and will not wound your legs.
  • Improved chances of avoiding death by drawbridge.
  • You can move freely over ice or on the Plane of Air.
  • Wounded legs do not reduce your carrying capacity.
  • No ill effects from descending stairs when encumbered, fumbling or punished.
  • You are out of reach of xans' attacks.
  • You escape the dungeon rather than dying by level teleporting to levels between -9 and -1.
  • You can dip objects into water, unlike with levitation.

You can acquire this property by polymorphing into a flying monster:

You can also fly by riding a flying monster:

There are some flying monsters which you cannot polymorph into:

You can sometimes displace flying monsters by kicking them. If the "foo swoops, nimbly evading your kick" than it is moved to a random vacant square adjacent to you.

Source code

In the source code, a monster is defined as flying if it has the M1_FLY flag[1]. Note that flying is different from levitation, and monsters represented by an e levitate rather than fly, even though they possess the M1_FLY flag.

Source code references


This page is based on a spoiler by Dylan O'Donnell. The original license is:

Redistribution, copying, and editing of these spoilers, with or without modification, are permitted provided that the following conditions are met:

  1. The original contributors to any spoiler must continue to be credited.
  2. Any modifications to the spoiler must be acknowledged and credited.