Difference between revisions of "Fumble boots"

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'''Fumble boots''' are [[boots]] that cause [[fumbling]], making them quite undesirable to wear. Every 1d20 turns, you will be paralysed for 2 turns, and [[petrified]] if wielding a [[cockatrice corpse]]. A [[ring of free action]] does not counter this.{{refsrc|Timeout.c|330}}
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A pair of '''fumble boots''' is a type of [[boots]] that appear in ''[[NetHack]]''. They are [[Magical item|magical]] boots that are made of [[leather]], and have a [[randomized appearance]] when [[Identification|unidentified]]; the default one associated with them is "a pair of [[riding boots]]".{{refsrc|src/objects.c|525|version=NetHack 3.6.7}}
  
They have the same [[Price identification|price]] as [[Levitation boots]], which are also usually generated [[cursed]]. The best way to distinguish them is by [[weight]]: levitation weighs 5 units less (same as 1 scroll).
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==Generation==
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Randomly generated fumble boots have a {{frac|9|10}} chance of being [[cursed]].{{refsrc|src/mkobj.c|994|version=NetHack 3.6.7}}
  
Wearing cursed fumble boots counts as [[Trouble#Minor troubles|minor trouble]].{{refsrc|Pray.c|179}}
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General [[store]]s, used armor dealerships and antique weapons outlets can sell fumble boots.
  
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[[Player monster]]s, including those generated on the Astral Plane, have an effective ~8.01% chance of generating with fumble boots.{{refsrc|src/mplayer.c|295|version=NetHack 3.6.7|name=mk_mplayer_armor|comment=<code>mk_mplayer_armor</code> selects boots from all available types listed in objects.c}}
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==Description==
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While worn, fumble boots grant 1 base [[AC]] and extrinsic [[fumbling]]: every 1d20 turns, a character wearing the boots will fumble, immobilizing them for 2 turns and ignoring [[free action]].{{refsrc|src/timeout.c|705|version=NetHack 3.6.7}}{{refsrc|src/timeout.c|714|version=NetHack 3.6.7}}{{refsrc|src/timeout.c|723|version=NetHack 3.6.7}} Fumbling while wielding the [[corpse]] of a [[cockatrice]] or [[chickatrice]] will result in immediate [[stoning]].
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Wearing cursed fumble boots is considered a minor [[trouble]].{{refsrc|src/pray.c|236|nethack=3.6.7}}{{refsrc|src/pray.c|478|nethack=3.6.7}}
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==Strategy==
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Fumble boots are generally undesirable to wear, and are one of many reasons why randomly wear-testing boots is a [[bad idea]] without at least identifying their beatitude (especially since they often generate as cursed) - [[prayer]] can help deal with cursed fumble boots. If fumble boots are used or sought out at all, they are generally employed as [[polyfodder]].
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===Identification===
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Fumble boots weigh the same as [[speed boots]] and [[jumping boots]] at 20 [[aum]], and have the same base cost of 30[[zm]] as [[levitation boots]]. Provided their beatitude has been identified, 20 aum boots are somewhat trivial to wear-test with: speed boots will [[auto-identify]], while using the #[[jump]] [[extended command]] or pressing {{kbd|j}} with the [[number pad]] active can reveal jumping boots without having to move. Distinguishing them from levitation boots can be more difficult, since both are likely to generate cursed, but a character fortunate enough to obtain an uncursed pair of 30zm boots can wear-test them safely.
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==History==
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Fumble boots first appear in [[NetHack 3.0.0]].
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==Variants==
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===SLASH'EM===
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In [[SLASH'EM]], the [[Lawful Quest]] has a {{frac|2|5}} chance of generating a cursed -2 pair of fumble boots among the items found in the Chamber of Junk.
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===GruntHack===
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In [[GruntHack]], fumble boots set the wearer's [[dexterity]] to 6, since low dexterity also causes intermittent fumbling.
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===dNetHack===
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In [[dNetHack]] and [[notdNetHack]], fumble boots grant 0 base AC, 1 base [[DR]] and fumbling while worn.
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===The November NetHack Tournament===
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In [[The November NetHack Tournament]], fumble boots are not eligible to be placed in the [[swap chest]].
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===Hack'EM===
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In [[Hack'EM]], [[upgrading]] fumble boots will produce [[elven boots]] and vice versa. All other details from SLASH'EM apply.
  
 
==References==
 
==References==
 
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{{nethack-367}}
 
[[Category:Boots]]
 
[[Category:Boots]]

Latest revision as of 14:10, 8 May 2024

[Combat boots.png Jungle boots.png Hiking boots.png Mud boots.png Buckled boots.png Riding boots.png Snow boots.png
fumble boots
Appearance random
Slot boots
AC 1
Special
Base price 30 zm
Weight 20
Material leather

A pair of fumble boots is a type of boots that appear in NetHack. They are magical boots that are made of leather, and have a randomized appearance when unidentified; the default one associated with them is "a pair of riding boots".[1]

Generation

Randomly generated fumble boots have a 910 chance of being cursed.[2]

General stores, used armor dealerships and antique weapons outlets can sell fumble boots.

Player monsters, including those generated on the Astral Plane, have an effective ~8.01% chance of generating with fumble boots.[3]

Description

While worn, fumble boots grant 1 base AC and extrinsic fumbling: every 1d20 turns, a character wearing the boots will fumble, immobilizing them for 2 turns and ignoring free action.[4][5][6] Fumbling while wielding the corpse of a cockatrice or chickatrice will result in immediate stoning.

Wearing cursed fumble boots is considered a minor trouble.[7][8]

Strategy

Fumble boots are generally undesirable to wear, and are one of many reasons why randomly wear-testing boots is a bad idea without at least identifying their beatitude (especially since they often generate as cursed) - prayer can help deal with cursed fumble boots. If fumble boots are used or sought out at all, they are generally employed as polyfodder.

Identification

Fumble boots weigh the same as speed boots and jumping boots at 20 aum, and have the same base cost of 30zm as levitation boots. Provided their beatitude has been identified, 20 aum boots are somewhat trivial to wear-test with: speed boots will auto-identify, while using the #jump extended command or pressing j with the number pad active can reveal jumping boots without having to move. Distinguishing them from levitation boots can be more difficult, since both are likely to generate cursed, but a character fortunate enough to obtain an uncursed pair of 30zm boots can wear-test them safely.

History

Fumble boots first appear in NetHack 3.0.0.

Variants

SLASH'EM

In SLASH'EM, the Lawful Quest has a 25 chance of generating a cursed -2 pair of fumble boots among the items found in the Chamber of Junk.

GruntHack

In GruntHack, fumble boots set the wearer's dexterity to 6, since low dexterity also causes intermittent fumbling.

dNetHack

In dNetHack and notdNetHack, fumble boots grant 0 base AC, 1 base DR and fumbling while worn.

The November NetHack Tournament

In The November NetHack Tournament, fumble boots are not eligible to be placed in the swap chest.

Hack'EM

In Hack'EM, upgrading fumble boots will produce elven boots and vice versa. All other details from SLASH'EM apply.

References