Difference between revisions of "Ghost (monster class)"
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* {{black| }} [[spectre]] | * {{black| }} [[spectre]] | ||
− | In [[xNetHack]], this monster class does not exist; ghosts and shades are merged into the {{monclass|W}} class. | + | ===xNetHack=== |
+ | In [[xNetHack]], this monster class does not exist; ghosts and shades are merged into the {{monclass|W}} class to avoid using punctuation for monster glyphs. | ||
[[Category:Monster classes]] | [[Category:Monster classes]] | ||
{{nethack-366}} | {{nethack-366}} |
Revision as of 01:49, 19 April 2021
Ghost is a monster class represented by the symbol .
Members
The monsters in this class are:
Characteristics
Players killed under most normal circumstances will become a ghost when their bones file is loaded.
Common traits
Ghosts have the following traits in common:
- They are humanoid.
- They are human sized.
- They are breathless.
- They are undead.
- They are unsolid.
- They are capable of flight and phasing.
- They will follow a nearby player to other levels.
- They resist cold, sleep and poison, disintegration, and stoning.
- They cannot be genocided.
- They are always generated hostile.
Variants
SpliceHack and EvilHack introduce a new member of the ghost monster class:
xNetHack
In xNetHack, this monster class does not exist; ghosts and shades are merged into the W wraith class to avoid using punctuation for monster glyphs.