Difference between revisions of "Gnoll (SLASH'EM)"

From NetHackWiki
Jump to navigation Jump to search
m (add SpliceHack monsters category)
m (lede)
 
(11 intermediate revisions by 2 users not shown)
Line 1: Line 1:
A '''gnoll''' is a type of monster introduced in [[SLASH'EM]]. They have relatively damaging attacks and are generated with weapons. Gnolls are always generated hidden, so if you are able to detect them through [[telepathy]] it may be wise to avoid them completely. Higher level gnolls can be generated with [[dragon scale mail]], but all gnolls are [[Physical size|too large]] to wear body armor. None are considered a valid polymorphable form.
 
 
As [[Yeenoghu]] is considered the demon prince of gnolls, many are found in [[Special level (SLASH'EM)#Yeenoghu's lair|his lair]] in [[Gehennom]].  Ironically, a gnoll chieftain has a higher difficulty level, base level, and more damaging attacks than him.
 
 
Gnolls also appear in other variants, and are quite different in each variant.
 
 
== Gnoll ==
 
 
{{ monster
 
{{ monster
 
  |name=gnoll
 
  |name=gnoll
Line 26: Line 19:
 
  |reference=[[SLASH'EM_0.0.7E7F2/monst.c#line2518]]
 
  |reference=[[SLASH'EM_0.0.7E7F2/monst.c#line2518]]
 
}}
 
}}
Ordinary gnolls are generated with orcish equipment. High level characters have a high chance of running into them in the Mine King's level, where they will be much more difficult opponents than the regular gnomes. One should always either use [[telepathy]] to detect them from afar, or avoid apparently blank spaces in the Mine King's room.
+
A '''gnoll''', {{monsym|gnoll}}, is a monster that appears in [[SLASH'EM]], [[SlashTHEM]] and [[Hack'EM]] as part of the [[Gnome (monster class)|gnome]] [[monster class]]. The gnoll, {{gray|9}}, also appeaars in [[SpliceHack]] as part of the [[Gnoll (SpliceHack)|gnoll monster class]].
 +
 
 +
A gnoll is an an [[omnivorous]] [[humanoid]] that is the most basic form of [[gnoll]] encountered in the variants they appear in: they are large in SLASH'EM and SlashTHEM, and medium in SpliceHack and Hack'EM. Gnolls can [[hide]] themselves, [[see invisible]], possesses [[infravision]], and will seek out [[gold]], [[gem]]s and various other items to pick up. A tame gnoll may turn [[traitor]].
  
{{clear}}
+
A gnoll has two weapon attacks. In Hack'EM, gnolls possess [[poison resistance]].
== Gnoll warrior ==
 
{{ monster
 
|name=gnoll warrior
 
|difficulty=26
 
|level=24
 
|experience=791
 
|speed=15
 
|AC=0
 
|MR=20
 
|align=-6
 
|frequency=1
 
|genocidable=Yes
 
|attacks=Weapon 3d6, Weapon 3d6
 
|resistances conveyed=None
 
|resistances=None
 
|attributes={{attributes|A gnoll warrior|hell=1|hide=1|humanoid=1|pois=1|seeinvis=1|omnivore=1|nopoly=1|hostile=1|collect=1|magic=1|greedy=1|jewels=1|infravision=1|traitor=1}}
 
|size=Large
 
|nutr=100
 
|weight=1800
 
|reference=[[SLASH'EM_0.0.7E7F2/monst.c#line2527]]
 
}}
 
Gnolls can [[grow up]] into '''gnoll warriors''' through level gain. Randomly generated gnoll warriors have a 5% chance of being generated with orange dragon scale mail, 1.667% chance of being generated with splint mail, and otherwise scale mail. They also have a 66% chance of being generated with a katana.
 
  
{{clear}}
+
A gnoll [[corpse]] is [[poisonous]] to eat.
  
== Gnoll chieftain ==
+
==Generation==
{{ monster
+
Gnolls are only randomly generated in [[Gehennom]], though they can also appear on other levels that generate {{white|G}} at level creation if the difficulty is appropriate. They are always created hostile, and are not a valid form for normal [[polymorph]]. A gnoll can [[grow up]] into a [[gnoll warrior]].
|name=gnoll chieftain
 
|difficulty=33
 
|level=30
 
|experience=1168
 
|speed=18
 
|AC=-5
 
|MR=40
 
|align=-8
 
|frequency=1
 
|genocidable=Yes
 
|attacks=Weapon 3d6, Weapon 3d6
 
|resistances conveyed=None
 
|resistances=None
 
|attributes={{attributes|A gnoll chieftain|hell=1|hide=1|humanoid=1|pois=1|seeinvis=1|omnivore=1|nopoly=1|hostile=1|collect=1|magic=1|greedy=1|jewels=1|infravision=1|traitor=1}}
 
|size=Large
 
|nutr=100
 
|weight=1800
 
|reference=[[SLASH'EM_0.0.7E7F2/monst.c#line2535]]
 
}}
 
Gnoll warriors can grow up into '''gnoll chieftains''' through level gain. Randomly generated gnoll chieftains are guaranteed an orcish helm, orcish shield, a katana, and a random offensive item. They have a 10% chance of being given blue dragon scale mail and a 90% chance of crystal plate mail.
 
  
{{clear}}
+
Seventeen gnolls are placed around [[Yeenoghu's lair (SLASH'EM)|the lair of Yeenoghu]] at level creation.
== Gnoll shaman ==
 
{{ monster
 
|name=gnoll shaman
 
|difficulty=22
 
|level=18
 
|experience=513
 
|speed=15
 
|AC=0
 
|MR=60
 
|align=-10
 
|frequency=1
 
|genocidable=Yes
 
|attacks=[[monster spell|Spell-casting]], [[monster spell|Spell-casting]] (clerical)
 
|resistances conveyed=None
 
|resistances=None
 
|attributes={{attributes|A gnoll shaman|hell=1|hide=1|humanoid=1|pois=1|seeinvis=1|omnivore=1|nopoly=1|hostile=1|collect=1|magic=1|greedy=1|jewels=1|infravision=1|traitor=1}}
 
|size=Large
 
|nutr=100
 
|weight=1800
 
|reference=[[SLASH'EM_0.0.7E7F2/monst.c#line2543]]
 
}}
 
'''Gnoll shamans''' have a 10% chance of starting with silver dragon scale mail, 72% chance of starting with crystal plate mail, and 18% chance of starting with red dragon scale mail. They are guaranteed an athame, two offensive items, and 12-15 shuriken.
 
  
Gnoll shamans are the only randomly-generated monsters in any version to use both arcane and clerical [[monster spell]]s.
+
In all variants except Hack'EM, a gnoll has a chance of being [[Monster starting inventory|generated with]] the following: a {{frac|3}} chance of an [[orcish helm]], a {{frac|3}} chance of an [[orcish shield]], a {{frac|3}} chance of [[studded leather armor]], and a {{frac|3}} chance of a [[spear]].{{refsrc|makemon.c|684|version=SLASH'EM 0.0.7E7F2}} In Hack'EM, a gnoll has a {{frac|3|4}} chance of generating with either a [[flail]] ({{frac|2|3}} chance) or a stack of spears ({{frac|3}} chance) as their weapon, and will otherwise generate with a [[voulge]] ({{frac|3}} chance) or a [[morning star]] ({{frac|2|3}} chance) - the rest of their possible starting inventory is the same as in other variants.
{{clear}}
 
  
==Other variants==
+
==Origin==
 +
{{wikipedia|Gnole}}
 +
The gnoll is a creature that appears in various types of fantasy media, and is generally portrayed as a human-hyena hybrid or a form of humanoid hyena. The term originates from 1912 short story collection ''[[wikipedia:The Book of Wonder|The Book of Wonder]]'' by [[wikipedia:Lord Dunsany|Lord Dunsany]], with one short story titled "How Nuth Would Have Practised His Art upon the Gnoles".
  
===dNetHack===
+
The gnoll of ''[[Dungeons & Dragons]]'' is introduced in [https://archive.org/details/monsters_and_treasures/page/7/mode/2up the first boxed set] of the game, and gnolls are described in ''Book 2: Monsters and Treasure'' as a "cross between [[Gnome]]s and [[Troll]]s (...perhaps, Lord Sunsany did not really make it all that clear)". These early gnolls were stated to be similar to hobgoblins with +2 morale, while a gnoll king and his bodyguard fought similar to trolls without regenerative power. This may serve as the basis for gnolls being part of the gnome monster class in SLASH'EM and other derived variants.
{{main|Gnoll (dNethack)}}
 
In [[dNethack]], gnolls are almost entirely different from their counterparts SLASH'EM. They are not represented by {{white|G}}, and have different stats. Gnolls can still be found in Yeenoghu's lair in dNethack.
 
  
===GnollHack===
+
The 1st Monster Manual for ''Advanced Dungeons & Dragons'' and all subsequent material describe gnolls as aggressive desert-dwelling nomads that resemble humanoid hyenas, and actively raid and plunder other settlements; it also introduces [[Yeenoghu]], the demon god of gnolls who many of them serve and worship.
In [[GnollHack]], gnolls are a playable race. They also exist as monsters which are very different than SLASH'EM's gnolls.
 
  
 +
==Encyclopedia entry==
 
===SpliceHack===
 
===SpliceHack===
In [[SpliceHack]], gnolls are represented by {{white|9}}. A new gnoll was added, the [[marrashi]]. Gnoll shamans start with a [[parazonium]] instead of an athame. Otherwise they are similar to SLASH'EM's gnolls.
+
{{encyclopedia|
 +
These bipedal hyenas serve Yeenoghu, and are almost unmatched
 +
in combat.
 +
}}
  
==Origin==
+
===Hack'EM===
{{wikipedia|Gnoll}}
+
{{encyclopedia|
The gnoll is a ''Dungeons & Dragons'' creature resembling a humanoid hyena.  Many serve and worship the demon god [[Yeenoghu]].
+
We are born and we die.
 
+
No one cares, no one remembers,
Gnolls were an early creation of D&D, and are described in the first manual, released in 1974.  Irish fantasy author [https://en.wikipedia.org/wiki/Edward_Plunkett,_18th_Baron_of_Dunsany Lord Dunsany] (1878-1957) was given credit for inventing the word "gnoll", or, as he spelled it, "gnole", in a short story published in 1912 called [http://www.sff.net/people/doylemacdonald/d_nuth.htm "How Nuth Would Have Practised His Art upon the Gnoles"]. 
+
and it doesn't matter.
 
+
This is why we laugh.
D&D gnolls are somewhat different from Dunsany's "gnoles".  Dunsany does not give a description of what his "gnoles" look like, but portrays them as secretive but dangerous creatures that guard a hoard of emeralds in a house in a forbidding forest. The gnolls of D&D, by comparison, are described as aggressive desert-dwelling nomads that actively raid and plunder other settlements.
+
[ The Gnoll Credo, by J. Stanton ]
 
+
}}
Early D&D manuals state that gnolls are a cross between [[gnome]]s and [[troll]]s, which implies that the name "gnoll" is a [https://en.wiktionary.org/wiki/portmanteau#Etymology_2 portmanteau] of the two words.  However, the authors acknowledge that Dunsany never stated what the inspiration was for his word "gnole", and later manuals do not describe gnolls' pedigree.  SLASH'EM includes them in the [[Gnome (monster class)|gnome]] [[monster class]], but does not consider them to be [[Monster attribute|gnomish]] for purposes of [[cannibalism]], so [[gnome (starting race)|gnome]] players can eat their corpses without an alignment penalty. (Their corpses are [[poisonous]], however, so one should avoid eating them without [[poison resistance]].)
 
  
 +
==References==
 +
<references/>
 +
{{slashem-7E7|offset=1}}
 +
{{variant-343}}<!--{{variant-36X}}{{variant-37X}}-->
 
[[Category:SLASH'EM monsters]]
 
[[Category:SLASH'EM monsters]]
[[Category:SpliceHack Monsters]]
+
[[Category:SpliceHack monsters]]
{{slashem-7E7}}
+
[[Category:SlashTHEM monsters]]
 +
[[Category:Hack'EM monsters]]

Latest revision as of 01:53, 12 April 2024

A gnoll, G, is a monster that appears in SLASH'EM, SlashTHEM and Hack'EM as part of the gnome monster class. The gnoll, 9, also appeaars in SpliceHack as part of the gnoll monster class.

A gnoll is an an omnivorous humanoid that is the most basic form of gnoll encountered in the variants they appear in: they are large in SLASH'EM and SlashTHEM, and medium in SpliceHack and Hack'EM. Gnolls can hide themselves, see invisible, possesses infravision, and will seek out gold, gems and various other items to pick up. A tame gnoll may turn traitor.

A gnoll has two weapon attacks. In Hack'EM, gnolls possess poison resistance.

A gnoll corpse is poisonous to eat.

Generation

Gnolls are only randomly generated in Gehennom, though they can also appear on other levels that generate G at level creation if the difficulty is appropriate. They are always created hostile, and are not a valid form for normal polymorph. A gnoll can grow up into a gnoll warrior.

Seventeen gnolls are placed around the lair of Yeenoghu at level creation.

In all variants except Hack'EM, a gnoll has a chance of being generated with the following: a 13 chance of an orcish helm, a 13 chance of an orcish shield, a 13 chance of studded leather armor, and a 13 chance of a spear.[1] In Hack'EM, a gnoll has a 34 chance of generating with either a flail (23 chance) or a stack of spears (13 chance) as their weapon, and will otherwise generate with a voulge (13 chance) or a morning star (23 chance) - the rest of their possible starting inventory is the same as in other variants.

Origin

The gnoll is a creature that appears in various types of fantasy media, and is generally portrayed as a human-hyena hybrid or a form of humanoid hyena. The term originates from 1912 short story collection The Book of Wonder by Lord Dunsany, with one short story titled "How Nuth Would Have Practised His Art upon the Gnoles".

The gnoll of Dungeons & Dragons is introduced in the first boxed set of the game, and gnolls are described in Book 2: Monsters and Treasure as a "cross between Gnomes and Trolls (...perhaps, Lord Sunsany did not really make it all that clear)". These early gnolls were stated to be similar to hobgoblins with +2 morale, while a gnoll king and his bodyguard fought similar to trolls without regenerative power. This may serve as the basis for gnolls being part of the gnome monster class in SLASH'EM and other derived variants.

The 1st Monster Manual for Advanced Dungeons & Dragons and all subsequent material describe gnolls as aggressive desert-dwelling nomads that resemble humanoid hyenas, and actively raid and plunder other settlements; it also introduces Yeenoghu, the demon god of gnolls who many of them serve and worship.

Encyclopedia entry

SpliceHack

These bipedal hyenas serve Yeenoghu, and are almost unmatched
in combat.

Hack'EM

We are born and we die.
No one cares, no one remembers,
and it doesn't matter.
This is why we laugh.
[ The Gnoll Credo, by J. Stanton ]

References