Difference between revisions of "Green slime"

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m (Added ways to cure sliming)
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It is generated only in [[Gehennom]], but can also be encountered elsewhere by a consequence of [[summon nasties]] [[monster spell]]s or polymorphing [[shapeshifter|shape changers]] like [[chameleon]]s.
 
It is generated only in [[Gehennom]], but can also be encountered elsewhere by a consequence of [[summon nasties]] [[monster spell]]s or polymorphing [[shapeshifter|shape changers]] like [[chameleon]]s.
  
Being slimed ends your game; however, you can safely [[polymorph]] into a green slime and play as one that way (inconsistent as this may seem). This is probably a [[Bad Idea]], since green slimes are statistically poor monsters and haphazardly turning other monsters into slime is a good way to put yourself in a very dangerous situation when your polymorph wears off.
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Being slimed ends your game after nine turns; however, you can cure the condition:
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* Burn away the slime (either by being hit by a [[fire]]-based attack, such as zapping oneself with a [[wand of fire]] or reading a [[scroll of fire]], or by polymorphing into a fiery monster)
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* Casting [[Spellbook of cure sickness|cure sickness]] causes the slime to disappear
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* [[Prayer]] is also effective at removing slime
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* An [[amulet of life saving]] will save you from the end result
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* Safely [[polymorph]] into a green slime and play as one that way (inconsistent as this may seem). This is probably a [[Bad Idea]], since green slimes are statistically poor monsters and haphazardly turning other monsters into slime is a good way to put yourself in a very dangerous situation when your polymorph wears off.
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The only way to gain resistance to sliming, although not listed as a specific intrinsic, is to wear an [[amulet of unchanging]].
  
 
Note that the in-code description for green slime includes provision for a 0d0 sliming passive attack, but that as of 3.4.3, this has not been implemented. (needs references)
 
Note that the in-code description for green slime includes provision for a 0d0 sliming passive attack, but that as of 3.4.3, this has not been implemented. (needs references)
  
 
[[Category:Monsters]]
 
[[Category:Monsters]]

Revision as of 03:50, 26 March 2008

The green slime is a seemingly innocuous, but deadly creature. It is slow and weak, but its touch slimes unwary adventurers, a delayed instadeath if not cured. Eating the corpse will also slime you.

It is generated only in Gehennom, but can also be encountered elsewhere by a consequence of summon nasties monster spells or polymorphing shape changers like chameleons.

Being slimed ends your game after nine turns; however, you can cure the condition:

  • Burn away the slime (either by being hit by a fire-based attack, such as zapping oneself with a wand of fire or reading a scroll of fire, or by polymorphing into a fiery monster)
  • Casting cure sickness causes the slime to disappear
  • Prayer is also effective at removing slime
  • An amulet of life saving will save you from the end result
  • Safely polymorph into a green slime and play as one that way (inconsistent as this may seem). This is probably a Bad Idea, since green slimes are statistically poor monsters and haphazardly turning other monsters into slime is a good way to put yourself in a very dangerous situation when your polymorph wears off.

The only way to gain resistance to sliming, although not listed as a specific intrinsic, is to wear an amulet of unchanging.

Note that the in-code description for green slime includes provision for a 0d0 sliming passive attack, but that as of 3.4.3, this has not been implemented. (needs references)