Difference between revisions of "Green slime"
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It is generated only in [[Gehennom]], but can also be encountered elsewhere by a consequence of [[summon nasties]] [[monster spell]]s or polymorphing [[shapeshifter|shape changers]] like [[chameleon]]s. | It is generated only in [[Gehennom]], but can also be encountered elsewhere by a consequence of [[summon nasties]] [[monster spell]]s or polymorphing [[shapeshifter|shape changers]] like [[chameleon]]s. | ||
− | Being slimed ends your game; however, you can | + | Being slimed ends your game after nine turns; however, you can cure the condition: |
+ | * Burn away the slime (either by being hit by a [[fire]]-based attack, such as zapping oneself with a [[wand of fire]] or reading a [[scroll of fire]], or by polymorphing into a fiery monster) | ||
+ | * Casting [[Spellbook of cure sickness|cure sickness]] causes the slime to disappear | ||
+ | * [[Prayer]] is also effective at removing slime | ||
+ | * An [[amulet of life saving]] will save you from the end result | ||
+ | * Safely [[polymorph]] into a green slime and play as one that way (inconsistent as this may seem). This is probably a [[Bad Idea]], since green slimes are statistically poor monsters and haphazardly turning other monsters into slime is a good way to put yourself in a very dangerous situation when your polymorph wears off. | ||
+ | |||
+ | The only way to gain resistance to sliming, although not listed as a specific intrinsic, is to wear an [[amulet of unchanging]]. | ||
Note that the in-code description for green slime includes provision for a 0d0 sliming passive attack, but that as of 3.4.3, this has not been implemented. (needs references) | Note that the in-code description for green slime includes provision for a 0d0 sliming passive attack, but that as of 3.4.3, this has not been implemented. (needs references) | ||
[[Category:Monsters]] | [[Category:Monsters]] |
Revision as of 03:50, 26 March 2008
P green slime | |
---|---|
Difficulty | 8 |
Attacks |
Touch 1d4 sliming |
Base level | 6 |
Base experience | 164 |
Speed | 6 |
Base AC | 6 |
Base MR | 0 |
Alignment | 0 (neutral) |
Frequency (by normal means) | Very rare, found only in Gehennom |
Genocidable | Yes |
Weight | 400 |
Nutritional value | 150 |
Size | large |
Resistances | Cold, electricity, poison, acid, petrification |
Resistances conveyed |
None
|
The green slime is a seemingly innocuous, but deadly creature. It is slow and weak, but its touch slimes unwary adventurers, a delayed instadeath if not cured. Eating the corpse will also slime you.
It is generated only in Gehennom, but can also be encountered elsewhere by a consequence of summon nasties monster spells or polymorphing shape changers like chameleons.
Being slimed ends your game after nine turns; however, you can cure the condition:
- Burn away the slime (either by being hit by a fire-based attack, such as zapping oneself with a wand of fire or reading a scroll of fire, or by polymorphing into a fiery monster)
- Casting cure sickness causes the slime to disappear
- Prayer is also effective at removing slime
- An amulet of life saving will save you from the end result
- Safely polymorph into a green slime and play as one that way (inconsistent as this may seem). This is probably a Bad Idea, since green slimes are statistically poor monsters and haphazardly turning other monsters into slime is a good way to put yourself in a very dangerous situation when your polymorph wears off.
The only way to gain resistance to sliming, although not listed as a specific intrinsic, is to wear an amulet of unchanging.
Note that the in-code description for green slime includes provision for a 0d0 sliming passive attack, but that as of 3.4.3, this has not been implemented. (needs references)