Difference between revisions of "Green slime"
Ion frigate (talk | contribs) |
m (Template) |
||
Line 1: | Line 1: | ||
− | {{monster | + | {{ monster |
+ | |name=green slime | ||
|difficulty=8 | |difficulty=8 | ||
|level=6 | |level=6 | ||
Line 7: | Line 8: | ||
|MR=0 | |MR=0 | ||
|align=0 | |align=0 | ||
− | |frequency=Very rare, | + | |frequency=Very rare, appears only in [[Gehennom]] |
|genocidable=Yes | |genocidable=Yes | ||
|attacks=Touch 1d4 [[sliming]] | |attacks=Touch 1d4 [[sliming]] | ||
+ | |resistances conveyed=None | ||
+ | |resistances=cold, electricity, poison, acid, petrification | ||
+ | |attributes={{attributes|A green slime|breathless=1|amorphous=1|noeyes=1|nolimbs=1|nohead=1|mindless=1|omnivore=1|acid=1|pois=1|hostile=1|neuter=1}} | ||
+ | |size=Large | ||
+ | |nutr=150 | ||
|weight=400 | |weight=400 | ||
− | | | + | |reference=[[monst.c#line1847]] |
− | |||
− | |||
− | |||
}} | }} | ||
Revision as of 14:48, 6 September 2010
P green slime | |
---|---|
Difficulty | 8 |
Attacks |
Touch 1d4 sliming |
Base level | 6 |
Base experience | 164 |
Speed | 6 |
Base AC | 6 |
Base MR | 0 |
Alignment | 0 (neutral) |
Frequency (by normal means) | Very rare, appears only in Gehennom |
Genocidable | Yes |
Weight | 400 |
Nutritional value | 150 |
Size | Large |
Resistances | cold, electricity, poison, acid, petrification |
Resistances conveyed |
None |
A green slime:
| |
Reference | monst.c#line1847 |
The green slime is a seemingly innocuous, but deadly creature. It is slow and weak, but its touch slimes unwary adventurers, a delayed instadeath if not cured. Eating the corpse will also slime you.
It is generated only in Gehennom, but can also be encountered elsewhere by a consequence of summon nasties monster spells or polymorphing shape changers like chameleons.
Being slimed ends your game after nine turns; however, you can cure the condition:
- Burn away the slime (either by being hit by a fire-based attack, such as zapping oneself with a wand of fire or reading a scroll of fire, or by polymorphing into a fiery monster)
- Casting cure sickness causes the slime to disappear
- Prayer is also effective at removing slime
- So is #invoking the Staff of Aesculapius
- An amulet of life saving will save you from the end result
- An amulet of unchanging will immediately abort the sliming process
- Safely polymorph into a green slime and play as one that way (inconsistent as this may seem). This is probably a Bad Idea, since green slimes are statistically poor monsters and haphazardly turning other monsters into slime is a good way to put yourself in a very dangerous situation when your polymorph wears off.
The only way to gain resistance to sliming, although not listed as a specific intrinsic, is to wear an amulet of unchanging. Conversely, the Wizard of Yendor and the Endgame Riders are not immune, either.
Note that the in-code description for green slime includes provision for a 0d0 sliming passive attack, but that as of 3.4.3, this has not been implemented.[1]
- ↑ See monst.c#line1849, but note that uhitm.c has no implementation for a passive sliming attack.