Difference between revisions of "Hobbit"

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(I'd rather redlink for proper article creation than half-ass it by jamming it into a whole other article (that needs rewriting anyway))
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== Variants ==
 
== Variants ==
 
=== EvilHack ===
 
In [[EvilHack]], hobbits can be either lawful or neutral, and can play as an [[Archeologist]], [[Healer]], [[Priest]], [[Rogue]], [[Ranger]], [[Tourist]], or [[Wizard]]. Hobbits start with the new 'food sense' intrinsic, are innately hungry, gain [[speed]] at XL4 and [[searching]] at XL7.
 
 
They prefer elven gear over anything else, and will start with said gear if it's available.
 
They also receive a [[multishot]] bonus with [[sling]]s, [[knives]], and [[dagger]]s.
 
 
Everyone knows hobbits are all about food and when they can eat next:
 
Because of this, they start with extra food (if not a [[Convict]]) and a [[tinning kit]] (if not a Convict or an [[Archeologist]]). They can also eat more than twice the amount of food other races can eat before becoming satiated.
 
 
{| class="wikitable"
 
|-
 
! Strength !! Dexterity !! Constitution !! Intelligence !! Wisdom !! Charisma
 
|-
 
| 16 || 20 || 20 || 16 || 20 || 16
 
|}
 
 
 
=== SLASH'EM ===
 
=== SLASH'EM ===
 
{{main|Hobbit (starting race)}}
 
{{main|Hobbit (starting race)}}
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=== UnNetHack ===
 
=== UnNetHack ===
In [[UnNetHack]], [[Nazgul]] will attack any hobbits they see (and vice versa), as part of Nephi's [[grudge]] patch.
+
In [[UnNetHack]] Nazgul will attack any [[Hobbit]]s they see, (and vice versa) as part of Nephi's grudge patch.
 +
 
 +
=== EvilHack ===
 +
{{main|Hobbit (starting race)}}
 +
In [[EvilHack]], hobbits are a possible starting race.
  
 
== Encyclopedia entry ==
 
== Encyclopedia entry ==

Revision as of 10:19, 24 September 2023

A hobbit, h, is one of the monsters you will encounter a few floors down in the NetHack dungeon.

Chatting with a peaceful or tame hobbit gives the message "<monster> asks you about the One Ring." It could give the message "<monster> complains about unpleasant dungeon conditions." if the hobbit is at least 10 HP down from its maximum, but hobbits almost never have enough HP to survive that much damage.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Hobbits now complain about any damage, if they have less than 11 max HP.

Generation

Hobbits will always be generated with one of a dagger, an elven dagger, or a sling (but no rocks), with an equal chance of receiving any of them. In addition, they have a 10% chance of receiving an elven mithril coat, and a 10% chance of receiving a dwarvish cloak.[1] They also enjoy collecting things off the floor, so one may frequently find other random items in their inventories.

They are usually - but not always - peaceful for lawful characters.

Strategy

Hobbits are useful as potential early sources of a mithril-coat, or daggers to fill your quiver or turn into Sting. If you're lawful and don't want to take the alignment record penalty for killing a peaceful monster, any pet should be able to make short work of it.

Variants

SLASH'EM

In SLASH'EM, hobbits are a possible starting race.

UnNetHack

In UnNetHack Nazgul will attack any Hobbits they see, (and vice versa) as part of Nephi's grudge patch.

EvilHack

In EvilHack, hobbits are a possible starting race.

Encyclopedia entry

Hobbits are an unobtrusive but very ancient people, more
numerous formerly than they are today; for they love peace
and quiet and good tilled earth: a well-ordered and well-
farmed countryside was their favourite haunt. They do not
and did not understand or like machines more complicated
than a forge-bellows, a water-mill, or a handloom, although
they were skillful with tools. Even in ancient days they
were, as a rule, shy of "the Big Folk", as they call us, and
now they avoid us with dismay and are becoming hard to find.

[ The Fellowship of the Ring, by J.R.R. Tolkien ]

References