Difference between revisions of "Hobbit"
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{{monster | {{monster | ||
|difficulty=2 | |difficulty=2 | ||
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|resistances=None | |resistances=None | ||
|resistances conveyed=None | |resistances conveyed=None | ||
− | |attributes={{attributes|A hobbit | + | |attributes={{attributes|A hobbit|humanoid=1|omnivore=1|collect=1|infravisible=1|infravision=1}} |
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|reference=[[monst.c#line439]] | |reference=[[monst.c#line439]] | ||
}} | }} | ||
− | A '''hobbit''', {{monsym|hobbit}}, is | + | |
+ | A '''hobbit''', {{monsym|hobbit}}, is a type of [[monster]] that appears in ''[[NetHack]]''. | ||
[[Chat]]ting with a peaceful or tame hobbit gives the message "<monster> asks you about the One Ring." It could give the message "<monster> complains about unpleasant dungeon conditions." if the hobbit is at least 10 HP down from its maximum, but hobbits almost never have enough HP to survive that much damage. | [[Chat]]ting with a peaceful or tame hobbit gives the message "<monster> asks you about the One Ring." It could give the message "<monster> complains about unpleasant dungeon conditions." if the hobbit is at least 10 HP down from its maximum, but hobbits almost never have enough HP to survive that much damage. | ||
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== Generation == | == Generation == | ||
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Hobbits will always be [[monster starting inventory|generated with]] one of a [[dagger]], an [[elven dagger]], or a [[sling]] (but no [[rock]]s), with an equal chance of receiving any of them. In addition, they have a 10% chance of receiving an [[elven mithril coat]], and a 10% chance of receiving a [[dwarvish cloak]].{{refsrc|makemon.c|288}} They also enjoy collecting things off the floor, so one may frequently find other random items in their inventories. | Hobbits will always be [[monster starting inventory|generated with]] one of a [[dagger]], an [[elven dagger]], or a [[sling]] (but no [[rock]]s), with an equal chance of receiving any of them. In addition, they have a 10% chance of receiving an [[elven mithril coat]], and a 10% chance of receiving a [[dwarvish cloak]].{{refsrc|makemon.c|288}} They also enjoy collecting things off the floor, so one may frequently find other random items in their inventories. | ||
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Hobbits are useful as potential early sources of a mithril-coat, or daggers to fill your quiver or turn into [[Sting]]. If you're lawful and don't want to take the [[alignment record]] penalty for killing a peaceful monster, any pet should be able to make short work of it. | Hobbits are useful as potential early sources of a mithril-coat, or daggers to fill your quiver or turn into [[Sting]]. If you're lawful and don't want to take the [[alignment record]] penalty for killing a peaceful monster, any pet should be able to make short work of it. | ||
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+ | ==Origin== | ||
+ | {{wikipedia|Hobbit}} | ||
== Variants == | == Variants == |
Revision as of 21:22, 24 September 2023
h hobbit | |
---|---|
Difficulty | 2 |
Attacks |
Weapon 1d6 |
Base level | 1 |
Base experience | 13 |
Speed | 9 |
Base AC | 10 |
Base MR | 0 |
Alignment | 6 (lawful) |
Frequency (by normal means) | 2 (Quite rare) |
Genocidable | Yes |
Weight | 500 |
Nutritional value | 200 |
Size | Small |
Resistances | None |
Resistances conveyed |
None |
A hobbit:
| |
Reference | monst.c#line439 |
A hobbit, h, is a type of monster that appears in NetHack.
Chatting with a peaceful or tame hobbit gives the message "<monster> asks you about the One Ring." It could give the message "<monster> complains about unpleasant dungeon conditions." if the hobbit is at least 10 HP down from its maximum, but hobbits almost never have enough HP to survive that much damage.
The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.
Hobbits now complain about any damage, if they have less than 11 max HP.Contents
Generation
Hobbits will always be generated with one of a dagger, an elven dagger, or a sling (but no rocks), with an equal chance of receiving any of them. In addition, they have a 10% chance of receiving an elven mithril coat, and a 10% chance of receiving a dwarvish cloak.[1] They also enjoy collecting things off the floor, so one may frequently find other random items in their inventories.
They are usually - but not always - peaceful for lawful characters.
Strategy
Hobbits are useful as potential early sources of a mithril-coat, or daggers to fill your quiver or turn into Sting. If you're lawful and don't want to take the alignment record penalty for killing a peaceful monster, any pet should be able to make short work of it.
Origin
Variants
SLASH'EM
In SLASH'EM, hobbits are a possible starting race.
UnNetHack
In UnNetHack Nazgul will attack any Hobbits they see, (and vice versa) as part of Nephi's grudge patch.
EvilHack
In EvilHack, hobbits are a possible starting race.
Encyclopedia entry
Hobbits are an unobtrusive but very ancient people, more
numerous formerly than they are today; for they love peace
and quiet and good tilled earth: a well-ordered and well-
farmed countryside was their favourite haunt. They do not
and did not understand or like machines more complicated
than a forge-bellows, a water-mill, or a handloom, although
they were skillful with tools. Even in ancient days they
were, as a rule, shy of "the Big Folk", as they call us, and
now they avoid us with dismay and are becoming hard to find.