Difference between revisions of "Leather armor"

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(slashem and nethack 3.60)
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{{wikipedia|Boiled leather}}
 
 
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'''Leather armor''' confers two points of [[AC]] without hindering spellcasting, and is worn in the main armor slot. It does not need to be identified (except for enchantment). Leather armor can be created by killing a [[leather golem]], or can be worn into the dungeon by a [[caveman]] or a [[rogue]]. Leather armor is resistant to [[rust]] but susceptible to [[erosion|rot]].
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'''Leather armor''' is a type of [[body armor]] that confers two points of [[AC]]. Unlike metal armors, it does not hinder spellcasting. Leather armor is resistant to [[rust]] but susceptible to [[erosion|rot]]. It does not need to be identified (except for enchantment).
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The [[Caveman]] and [[Rogue]] roles start with leather armor.
  
 
==Generation==
 
==Generation==
 
Armor comprises 10% of all randomly-generated items in the [[Dungeons of Doom|main dungeon]], 0% in [[container]]s, 12% on the [[Rogue level]], and 20% in [[Gehennom]]. There is an 82 in 964, or ~8.5%, chance that a randomly spawned armor object will be leather armor.<ref>http://www.steelypips.org/nethack/343/armr-343.html</ref>
 
Armor comprises 10% of all randomly-generated items in the [[Dungeons of Doom|main dungeon]], 0% in [[container]]s, 12% on the [[Rogue level]], and 20% in [[Gehennom]]. There is an 82 in 964, or ~8.5%, chance that a randomly spawned armor object will be leather armor.<ref>http://www.steelypips.org/nethack/343/armr-343.html</ref>
* Leather golems drop 2d4 leather armors when slain, as per their [[death drop]].<ref>http://groups.google.com/group/rec.games.roguelike.nethack/msg/e34120648c374754</ref>
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In addition, leather armor is created abundantly by [[leather golem]]s, which [[Death drop|leave behind]] 2-8 leather armors when destroyed.  Each one may be [[BUC|blessed, cursed, or neither]] and have a positive, negative, or zero [[enchantment]].
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<ref>http://groups.google.com/group/rec.games.roguelike.nethack/msg/e34120648c374754</ref>
  
 
==Strategy==
 
==Strategy==
* Many spellcasters prefer leather or [[studded leather armor]] in the early game, as neither hinders spellcasting. It can also be easy to find positively enchanted leather armor by [[curse-testing]] and then wear-testing armor dropped by leather golems.
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* Many spellcasters prefer leather or [[studded leather armor]] in the early game, as neither hinders spellcasting. It can also be easy to find positively enchanted leather armor by [[curse-testing]] and then wear-testing armor dropped by leather golems.
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==Variants==
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Leather armor became [[MC]]1 in [[NetHack 3.6.0]].  In variants (such as [[SLASH'EM]]) based on older versions, it may have an MC of 0.
  
==[[SLASH'EM]]==
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In [[SLASH'EM]], leather and [[studded leather armor]] interfere with spellcasting just as metal armor does. Generally speaking, [[Robe (SLASH'EM)|robes]] are the preferred body armor of SLASH'EM spellcasters.
In slash'em, it has an [[MC]] of 0. Here, both leather and [[studded leather armor]] hinders spellcasting.
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==Origin==
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{{wikipedia|Boiled leather}}
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Historical leather armor was made of ''cuir bouilli'', thick leather that had been boiled in water (or possibly oil, wax, or ammonia) to harden it.  It was generally cut into scales or plates, which were then fastened together to make body armor.
  
 
==See also==
 
==See also==

Revision as of 20:13, 6 April 2016

[   leather armor   Leather armor.png
Appearance leather armor
Slot body armor
AC 2
Special
Base price 5 zm
Weight 150
Material leather

Leather armor is a type of body armor that confers two points of AC. Unlike metal armors, it does not hinder spellcasting. Leather armor is resistant to rust but susceptible to rot. It does not need to be identified (except for enchantment).

The Caveman and Rogue roles start with leather armor.

Generation

Armor comprises 10% of all randomly-generated items in the main dungeon, 0% in containers, 12% on the Rogue level, and 20% in Gehennom. There is an 82 in 964, or ~8.5%, chance that a randomly spawned armor object will be leather armor.[1]

In addition, leather armor is created abundantly by leather golems, which leave behind 2-8 leather armors when destroyed. Each one may be blessed, cursed, or neither and have a positive, negative, or zero enchantment. [2]

Strategy

  • Many spellcasters prefer leather or studded leather armor in the early game, as neither hinders spellcasting. It can also be easy to find positively enchanted leather armor by curse-testing and then wear-testing armor dropped by leather golems.

Variants

Leather armor became MC1 in NetHack 3.6.0. In variants (such as SLASH'EM) based on older versions, it may have an MC of 0.

In SLASH'EM, leather and studded leather armor interfere with spellcasting just as metal armor does. Generally speaking, robes are the preferred body armor of SLASH'EM spellcasters.

Origin

Historical leather armor was made of cuir bouilli, thick leather that had been boiled in water (or possibly oil, wax, or ammonia) to harden it. It was generally cut into scales or plates, which were then fastened together to make body armor.

See also

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.0. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-360}} tag to the current version's tag or {{noversion}} as appropriate.