Difference between revisions of "Lord Sato"

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{{questmon|Lord Sato|Samurai|leader}} He is otherwise unremarkable.
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{{questmon|Lord Sato|Samurai|leader}} He is a [[strong]], [[omnivorous]] [[Human (monster attribute)|human]] that can be seen via [[infravision]].
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Lord Sato has two weapon attacks.
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{{upcoming|NetHack 3.7.0|Per {{commit|20cbadcf85544cf9d0c3f4e4200b2800bab49c8e}}, killing quest leaders no longer makes the game [[unwinnable]], and Lord Sato and other quest leaders are given stat buffs and additional equipment to compensate. Lord Sato's [[speed]] becomes 15, his [[Magic resistance (monster)|MR score]] becomes 90, and he has two 4d10 weapon attacks.}}
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==Generation==
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Lord Sato resides within the Castle of the Taro Clan, the [[Samurai quest]] home level, and occupies the square with the [[chest]] in the room just before the one containing the down [[stair]].
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{{upcoming|NetHack 3.7.0|As part of {{commit|20cbadcf85544cf9d0c3f4e4200b2800bab49c8e}}, Lord Sato [[Monster starting inventory|always generates with]] +5 [[splint mail]] and a +4 [[katana]].}}
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==History==
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Lord Sato is introduced with most other quest leaders in [[NetHack 3.1.0]].
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==Variants==
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Some variants make Lord Sato and other quest leaders stronger to accommodate changes to the Quest and its entry mechanics, and these changes may be incorporated into upcoming versions of ''NetHack'' or else be borrowed from them.
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===SporkHack===
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In [[SporkHack]], Lord Sato's [[Monster difficulty|difficulty]] is increased to 24. His [[speed]] is increased to 15, his [[Magic resistance (monster)|MR score]] becomes 90, and he has two 4d10 weapon attacks. He also gains [[flight]], [[sleep resistance]], [[poison resistance]], and [[stoning resistance]].
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===dNetHack===
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In [[dNetHack]], Lord Sato's difficulty is lowered to 22. He has an effective [[AC]] of 10, with no points in any type of AC.
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Lord Sato [[Monster starting inventory|always generates with]] a blessed +4 [[katana]], a blessed +4 [[wakizashi]], blessed +4 [[splint mail]], a blessed +0 [[war hat]], and blessed +0 high boots. He has [[stealth]] similar to player Samurai.
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===xNetHack===
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In [[xNetHack]], Lord Sato's stats and difficulty are improved as in SporkHack, minus the flight and resistances.
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===SpliceHack===
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In [[SpliceHack]], Lord Sato's stats are improved as in xNetHack, excluding difficulty.
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===EvilHack===
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In [[EvilHack]], Lord Sato's stats and resistances are improved as in SporkHack, minus the flight.
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Lord Sato always generates with +4 splint mail and a +4 katana. If [[The Tsurugi of Muramasa]] is successfully [[wish]]ed for by a non-Samurai, there is a {{frac|x|x+1}} chance (where ''x'' is the amount of previous [[artifact]] wishes) of a hostile Lord Sato generating adjacent to the character with the artifact in his possession.
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All of the above information also applies to [[Hack'EM]].
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==
 
 
{{encyclopedia|
 
{{encyclopedia|
 
Lord Sato was the family head of the Taro Clan, and a mighty
 
Lord Sato was the family head of the Taro Clan, and a mighty
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everything in his power to further the imperial cause.  
 
everything in his power to further the imperial cause.  
 
}}
 
}}
{{nethack-343}}
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{{nethack-367}}

Latest revision as of 05:31, 29 February 2024

Lord Sato, @, is the Samurai quest leader. He is a strong, omnivorous human that can be seen via infravision.

Lord Sato has two weapon attacks.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Per commit 20cbadcf, killing quest leaders no longer makes the game unwinnable, and Lord Sato and other quest leaders are given stat buffs and additional equipment to compensate. Lord Sato's speed becomes 15, his MR score becomes 90, and he has two 4d10 weapon attacks.

Generation

Lord Sato resides within the Castle of the Taro Clan, the Samurai quest home level, and occupies the square with the chest in the room just before the one containing the down stair.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

As part of commit 20cbadcf, Lord Sato always generates with +5 splint mail and a +4 katana.

History

Lord Sato is introduced with most other quest leaders in NetHack 3.1.0.

Variants

Some variants make Lord Sato and other quest leaders stronger to accommodate changes to the Quest and its entry mechanics, and these changes may be incorporated into upcoming versions of NetHack or else be borrowed from them.

SporkHack

In SporkHack, Lord Sato's difficulty is increased to 24. His speed is increased to 15, his MR score becomes 90, and he has two 4d10 weapon attacks. He also gains flight, sleep resistance, poison resistance, and stoning resistance.

dNetHack

In dNetHack, Lord Sato's difficulty is lowered to 22. He has an effective AC of 10, with no points in any type of AC.

Lord Sato always generates with a blessed +4 katana, a blessed +4 wakizashi, blessed +4 splint mail, a blessed +0 war hat, and blessed +0 high boots. He has stealth similar to player Samurai.

xNetHack

In xNetHack, Lord Sato's stats and difficulty are improved as in SporkHack, minus the flight and resistances.

SpliceHack

In SpliceHack, Lord Sato's stats are improved as in xNetHack, excluding difficulty.

EvilHack

In EvilHack, Lord Sato's stats and resistances are improved as in SporkHack, minus the flight.

Lord Sato always generates with +4 splint mail and a +4 katana. If The Tsurugi of Muramasa is successfully wished for by a non-Samurai, there is a xx+1 chance (where x is the amount of previous artifact wishes) of a hostile Lord Sato generating adjacent to the character with the artifact in his possession.

All of the above information also applies to Hack'EM.

Encyclopedia entry

Lord Sato was the family head of the Taro Clan, and a mighty
daimyo. He is a loyal servant of the Emperor, and will do
everything in his power to further the imperial cause.