Difference between revisions of "Magic cancellation"

From NetHackWiki
Jump to navigation Jump to search
(Fixed it up a bit.)
Line 1: Line 1:
'''Magic cancellation''' (sometimes abbreviated to MC) is a property of some pieces of armour which protects against a wide variety of special attacks. From armr-343.txt:
+
'''Magic cancellation''' or shortly '''MC''' is a property of some pieces of [[armour]] which protects against a wide variety of special melee attacks. It reduces the chance of success of the following special melee attacks:
  
Magic cancellation affects the chance of success of the following special melee attacks: fire, cold, electricity, sleep, [[poison]], paralysis, level drain, "sticking to" ("You cannot escape from the mimic!" -- but not grab-attacks by, for example, [[owlbear]]s or [[kraken]]s), [[lycanthropy]], teleport, intrinsic speed stealing (shades and skeletons), energy drain, [[sliming|slime]], [[disenchanter|disenchanting]] or [[gremlin]]s' [[intrinsic]]-stealing attack. Note that it does NOT affect the success probability of ray attacks, nor does it help against [[passive attack]]s (like a [[floating eye]]'s paralysis or a [[cockatrice]]'s [[stoning]]). Magic cancellation is different from the [[extrinsic]] [[magic resistance]].  It has more in common with the effect of [[zap]]ping a monster with a [[wand of cancellation]] (in that it can cancel harmful attacks) although MC has no permanent effect on the monster.
+
* [[Fire]] (e.g. [[fire ant]] burning attack)
 +
* [[Cold]] (e.g. [[winter wolf]] breath)
 +
* [[Shock]] (e.g. [[homonculous]] bite)
 +
* [[Sleep]] (e.g. [[electric eel]] bite)
 +
* [[Poison]] (e.g. [[killer bee]] sting)
 +
* [[Paralysis]] (e.g. [[guardian naga]] bite)
 +
* [[Drain life]] (e.g. [[vampire]] bite)
 +
* [[Sticky attack]] (e.g. [[large mimic]] bite)
 +
* [[Lycanthropy]] (e.g. the [[werejackal]] bite when it is in animal form)
 +
* [[Slowing attack]] (e.g. [[Shade]] touch)
 +
* [[Teleport]] by the [[quantum mechanic]] claw
 +
* [[Sliming]] by the [[green slime]] touch
 +
* [[Disenchanting]] by the [[disenchanter]] touch and claw
 +
* [[Intrinsic stealing]] by the [[gremlin]] claw
 +
* Energy drain
 +
 
 +
Note that that magic cancellation does NOT affect ray attacks, nor does it help against [[passive attack]]s such as the [[floating eye]]'s gaze. It does not affect [[grabbing attack]]s such as the [[owlbear]] bearhug, nor the [[giant eel]] [[drowning attack]]. Magic cancellation is different from the [[extrinsic]] [[magic resistance]].  It has more in common with the effect of [[zap]]ping a monster with a [[wand of cancellation]] (in that it can cancel harmful attacks) although MC has no permanent effect on the monster.
  
 
Magic cancellation is a whole number from zero (no reduction in the chance of special attacks succeeding) to 3 (special attacks have 2% of their normal chance of success).  The relationship between MC level and chance of special attack success is as follows:
 
Magic cancellation is a whole number from zero (no reduction in the chance of special attacks succeeding) to 3 (special attacks have 2% of their normal chance of success).  The relationship between MC level and chance of special attack success is as follows:
Line 11: Line 27:
 
*  Monster cancelled by wand or [[spellbook of cancellation|spell]] = 0%
 
*  Monster cancelled by wand or [[spellbook of cancellation|spell]] = 0%
  
All [[cloak]]s, some pieces of [[body armor|body armour]] and the [[cornuthaum]] provide non-zero magic cancellation.  Note that magic cancellation is not cumulative - your magic cancellation is the maximum of that provided by any single piece of your armour.  The following items have maximum magic cancellation:
+
All [[cloak]]s, some pieces of [[body armor|body armour]] and the [[cornuthaum]] provide non-zero magic cancellation.  Note that magic cancellation is not cumulative - your magic cancellation is the maximum of that provided by any single piece of your armour.  The following items have maximum magic cancellation (3):
  
 
* [[Elven mithril-coat]]
 
* [[Elven mithril-coat]]

Revision as of 18:56, 25 October 2008

Magic cancellation or shortly MC is a property of some pieces of armour which protects against a wide variety of special melee attacks. It reduces the chance of success of the following special melee attacks:

Note that that magic cancellation does NOT affect ray attacks, nor does it help against passive attacks such as the floating eye's gaze. It does not affect grabbing attacks such as the owlbear bearhug, nor the giant eel drowning attack. Magic cancellation is different from the extrinsic magic resistance. It has more in common with the effect of zapping a monster with a wand of cancellation (in that it can cancel harmful attacks) although MC has no permanent effect on the monster.

Magic cancellation is a whole number from zero (no reduction in the chance of special attacks succeeding) to 3 (special attacks have 2% of their normal chance of success). The relationship between MC level and chance of special attack success is as follows:

  • Magic Cancellation 0 = 100%
  • Magic Cancellation 1 = ~67%
  • Magic Cancellation 2 = ~35%
  • Magic Cancellation 3 = 2%
  • Monster cancelled by wand or spell = 0%

All cloaks, some pieces of body armour and the cornuthaum provide non-zero magic cancellation. Note that magic cancellation is not cumulative - your magic cancellation is the maximum of that provided by any single piece of your armour. The following items have maximum magic cancellation (3):

Most players like to have maximum magic cancellation, but some favour the benefits conferred by a cloak of displacement (MC 2).

This page is based on a spoiler by Dylan O'Donnell. The original license is:

Redistribution, copying, and editing of these spoilers, with or without modification, are permitted provided that the following conditions are met:

  1. The original contributors to any spoiler must continue to be credited.
  2. Any modifications to the spoiler must be acknowledged and credited.

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.