Difference between revisions of "Martial arts"

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m (clarified when you get the bonus from boots)
(fact brushup: the skill has 0% chance of to-hit and 75% chance of damage bonus)
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The '''Martial arts''' [[skill]] is used when attacking or [[kick]]ing enemies while wielding nothing. [[Monk]]s and [[Samurai]] possess this skill, superior to the [[bare hands]] skill. The base damage for a Martial arts attack is d4, and all bare handed melee attacks enjoy at least a +2 to hit bonus. (+1 melee, +1 bare hands / martial arts at unskilled). A bare handed monk without [[body armor]] gets an additional bonus.
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The '''Martial arts''' [[skill]] is used when attacking or [[kick]]ing enemies while wielding nothing. [[Monk]]s and [[Samurai]] possess this skill, superior to the [[bare hands]] skill. The base damage for a martial arts attack is d4. Only 75% of all hits get the damage bonus from this skill.<ref>Bare-hands or martial arts skill only grant their damage bonus if the d2 or d4 base damage is at least 2. See {{sourcecode|uhitm.c|438}} and {{sourcecode|uhitm.c|904}}</ref>
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There is no [[to-hit]] bonus for this skill at all,<ref>The bonus would be added by {{function|weapon.c|weapon_hit_bonus}}, but this is never called because {{sourcecode|uhitm.c|283}} or {{sourcecode|uhitm.c|1957}} checks if you're wielding something.</ref>
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but a bare handed monk without [[body armor]] gets an additional bonus.
  
 
When attacking using martial arts without a [[shield]], there is a chance of dealing a staggering blow, knocking the enemy backwards.<ref>{{sourcecode|uhitm.c|972}}</ref>
 
When attacking using martial arts without a [[shield]], there is a chance of dealing a staggering blow, knocking the enemy backwards.<ref>{{sourcecode|uhitm.c|972}}</ref>
  
 
==Strategy==
 
==Strategy==
The Samurai has recourse to much better attacks than martial arts, but the extra damage compared to bare hands can come in handy against [[acid blob]]s and other weapon-damaging monsters.
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The samurai has recourse to much better attacks than martial arts, but the extra damage compared to bare hands can come in handy against [[acid blob]]s and other weapon-damaging monsters.
Carrying some form of [[ranged attack]] will greatly reduce your need to resort to unarmed combat, and even a Monk can benefit from having projectiles at his disposal.
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Carrying some form of [[ranged attack]] will greatly reduce your need to resort to unarmed combat, and even a monk can benefit from having projectiles at his disposal.
  
Attacking with martial arts causes [[silver damage]] if you are wearing a silver ring and no [[gloves]]. Blessed gloves or [[boots]] (when kicking) cause +d4 blessed damage against [[demon]]s and the [[undead]]. A [[ring of increase damage]] is a worthwhile possession for a Monk who loses out on benefits of weapon [[enchantment]], and these can be eaten if appropriately polymorphed and the ring is of the appropriate type (metal for [[metallivore]]s, wooden for a [[gelatinous cube]]). The skill level for martial arts can reach Grand Master with large bonuses eventually accumulating.
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Attacking with martial arts causes [[silver damage]] if you are wearing a silver ring and no [[gloves]], similar to any wielded silver object. Blessed gloves or [[boots]] (when kicking) cause +d4 blessed damage against [[demon]]s and the [[undead]]. A [[ring of increase damage]] is a worthwhile possession for a Monk who loses out on benefits of weapon [[enchantment]], and these can be eaten if appropriately polymorphed and the ring is of the appropriate type (metal for [[metallivore]]s, wooden for a [[gelatinous cube]]). The skill level for martial arts can reach Grand Master with large bonuses eventually accumulating.
  
 
Martial arts attacks do not break the [[never hit with a wielded weapon]] [[conduct]], but neither do attacks from wielded non-weapon items, or ranged attacks.
 
Martial arts attacks do not break the [[never hit with a wielded weapon]] [[conduct]], but neither do attacks from wielded non-weapon items, or ranged attacks.
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==Martial arts skill==
 
==Martial arts skill==
 
{{Martial arts skill table}}
 
{{Martial arts skill table}}
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==Variants==
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[[SporkHack]] grants a [[to-hit]] bonus if you advance the skill.
  
 
== References ==
 
== References ==

Revision as of 00:17, 22 August 2011

The Martial arts skill is used when attacking or kicking enemies while wielding nothing. Monks and Samurai possess this skill, superior to the bare hands skill. The base damage for a martial arts attack is d4. Only 75% of all hits get the damage bonus from this skill.[1]

There is no to-hit bonus for this skill at all,[2] but a bare handed monk without body armor gets an additional bonus.

When attacking using martial arts without a shield, there is a chance of dealing a staggering blow, knocking the enemy backwards.[3]

Strategy

The samurai has recourse to much better attacks than martial arts, but the extra damage compared to bare hands can come in handy against acid blobs and other weapon-damaging monsters. Carrying some form of ranged attack will greatly reduce your need to resort to unarmed combat, and even a monk can benefit from having projectiles at his disposal.

Attacking with martial arts causes silver damage if you are wearing a silver ring and no gloves, similar to any wielded silver object. Blessed gloves or boots (when kicking) cause +d4 blessed damage against demons and the undead. A ring of increase damage is a worthwhile possession for a Monk who loses out on benefits of weapon enchantment, and these can be eaten if appropriately polymorphed and the ring is of the appropriate type (metal for metallivores, wooden for a gelatinous cube). The skill level for martial arts can reach Grand Master with large bonuses eventually accumulating.

Martial arts attacks do not break the never hit with a wielded weapon conduct, but neither do attacks from wielded non-weapon items, or ranged attacks.

Martial arts skill

Martial arts
Max Role
Master
Grand Master

Variants

SporkHack grants a to-hit bonus if you advance the skill.

References

  1. Bare-hands or martial arts skill only grant their damage bonus if the d2 or d4 base damage is at least 2. See uhitm.c, line 438 and uhitm.c, line 904
  2. The bonus would be added by weapon_hit_bonus in weapon.c, but this is never called because uhitm.c, line 283 or uhitm.c, line 1957 checks if you're wielding something.
  3. uhitm.c, line 972


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