Difference between revisions of "Monster class"

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(New page: All monsters belong to a '''monster class''', based on the default ASCII symbol that represents them. For some classes, the symbol is almost all that unites them, for instance {{wh...)
 
m (Typo)
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*{{white|F}} [[fungus or mold]]
 
*{{white|F}} [[fungus or mold]]
 
*{{white|G}} [[gnome]]
 
*{{white|G}} [[gnome]]
*{{white|H}} [[giant humanoid",      0,]]
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*{{white|H}} [[giant humanoid]]
 
*{{white|J}} [[jabberwock]]
 
*{{white|J}} [[jabberwock]]
 
*{{white|K}} [[Keystone Kop]]
 
*{{white|K}} [[Keystone Kop]]

Revision as of 22:06, 13 June 2008

All monsters belong to a monster class, based on the default ASCII symbol that represents them. For some classes, the symbol is almost all that unites them, for instance x or w. Other symbols represent monsters that share much in common, such as D or K. Additionally, some classes have individual members that are in many ways an "odd one out", such as E stalkers and e gas spores.

Current classes are as follows. Names are as provided by the NetHack what is command.


This page is a stub. Should you wish to do so, you can contribute by expanding this page.

A user has suggested improving this page or section as follows:

"many of these pages don't exist or are not about the monster class. They need creating."

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.