NetHackWiki:Ask an expert/Archive4

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Revision as of 01:41, 3 September 2006 by Eidolos (talk | contribs) (Aggravate monster and stealth?: Aggro nullifies stealth, I think.)
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NetHack can be a monstrously complicated game, so it's not unnatural to seek help from time to time. Conventional sources of wisdom are:

Additionally, a number of knowledgable players are active on this wiki, so feel free to ask a question below and somebody is sure to answer it eventually. Long discussions are probably more suited to the newsgroup.

Start a new section for each question, as in the example below.

Where can I find candles?

I'm standing on the vibrating square and haven't got any candles. What can I do? --Jayt 22:23, 22 June 2006 (UTC)

You can go back to Izchak's shop in Minetown to buy some, or in the rare event that there aren't enough there, you can wish for them (wishing for 7 candles always gives 7). Additionally, candles are non-magical, so polypiling non-magical tools should yield some. --Jayt 22:23, 22 June 2006 (UTC)

Corpse Weights in code

In the Source Code what files define the corpse weights? -- PraetorFenix 08:43, 25 June 2006 (UTC)

They're in monst.c#line101. The first number in that line says giant ants (and also their corpses) have weight 10. --Jayt 18:04, 25 June 2006 (UTC)

artifact that defends against lycanthropy

what is the artifact that defends against lycanthrophy? [1] -- PraetorFenix 04:53, 29 June 2006 (UTC)

It's Werebane, though lycanthropy isn't strictly the same thing as Disease. --Jayt 09:59, 29 June 2006 (UTC)
Sliming and stoning (which I added) might not be disease either. --Kernigh 00:08, 30 June 2006 (UTC)

References

blessing a spellbook

what does blessing a spellbook do? i.e making it blessed not just uncursed does it improve the chances of learning the spell or the chances of casting the spell? -- PraetorFenix 04:56, 29 June 2006 (UTC)

It improves your chance of successfully reading it to 100%, regardless of intelligence, level, or anything else. Reading a difficult spellbook will still take time though. --Jayt 09:55, 29 June 2006 (UTC)

Help

excuse me, i have no idea what this wiki does, and no sane way to find out.— Preceding unsigned comment added by 86.135.225.41 (talkcontribs)

It's a wiki about a game called NetHack. Wikihack:About is a good starting point. --Jayt 18:08, 12 July 2006 (UTC)

Other ways to detect portals

So what other ways are there to detect the portals on the elemental planes but a confused scroll of gold detection? --ZeroOne 18:27, 20 July 2006 (UTC)

You can apply a crystal ball to look for the "^" symbol, or you can wield the Amulet of Yendor - it gets hotter/colder as you move towards/away from the portal. On the Plane of Fire, you can usually just wander around for a few dozen turns and some random monster will walk into the portal, locating it for you. This works on the Plane of Air too, but might be more dangerous with all those air elementals. --Jayt 22:12, 20 July 2006 (UTC)
OK... It's just that crystal balls are rare and rather heavy, and I prefer wearing an amulet of life saving. I was hoping I could use confused spell(book) of detect treasure, or maybe potions of object detection... But oh well, I just wished for a magic marker and wrote those scrolls. And ascended the rogue! --ZeroOne 03:18, 21 July 2006 (UTC)
Congrats! :-) You don't have to wear the AoY - just wield it (although being without a weapon is arguably worse than being without an amulet of life saving...) --Jayt 09:32, 21 July 2006 (UTC)

Cursed +127 SDSM

Is a cursed +127 SDSM a good thing or a bad thing? What does it do?

It's a very good thing. It lowers your AC by 136 points. You're not likely to see it outside wizard mode though. --Jayt 12:02, 10 August 2006 (UTC)
But I thought cursed items never could have positive numbers for enhancements... --SuperNoob 13:54, 14 August 2006 (UTC)
Cursed items are generally not generated with a positive enchantment. A cursed +127 SDSM could have been made by enchanting an SDSM to +127, then having it become cursed. --Eidolos 16:03, 14 August 2006 (UTC)
I suppose it is possible to get a +127 SDSM in a normal game... but (if I'm reading read.c correctly), you have to beat a 1 in
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chance. That's not an accurate calculation; your actual odds will be worse. Much easier to stick to pudding farming for protection :-) --Jayt 16:57, 14 August 2006 (UTC)

Autopickup and gold pieces

I've been fooling around with the autopickup exceptions, and for the life of me I can't figure out how to make it so that I always pick up gold pieces. "<gold" "<*gold*" and "<$" don't work. --Flatluigi 03:53, 27 August 2006 (UTC)

Autopickup exceptions is for discriminating within an item class (so you, say, only pick up certain potions). I think what you want is:
OPTIONS=autopickup
OPTIONS=pickup_types:$
I use $!/="+? Good luck! --Eidolos 04:07, 27 August 2006 (UTC)

Aggravate monster and stealth?

I am playing SLASH'EM 0.0.7E7F2. I ate a large cat (stupid mistake, I should not eat corpses while hallucinating) and now have aggravate monster as an intrinsic. I later found elven boots, so now I have stealth. How do aggravate monster and stealth interact? Should I be worried? --Kernigh 00:42, 3 September 2006 (UTC)

From a cursory glance at the NetHack source, it seems like aggravate monster completely nullifies the effects of stealth. See the big comment and code of monmove.c#disturb. Aggravate monster has additional bad effects, like making your pet dog become untame faster. Whether it's at all the same for SLASH'EM is anyone's guess. :) --Eidolos 01:41, 3 September 2006 (UTC)