Difference between revisions of "NetHack 3.6.6"
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== Significant changes == | == Significant changes == | ||
− | '''This release fixes | + | '''This release fixes [[Security#CVE-2020-5254|CVE-2020-5254]]'''<ref>https://nethack.org/security/CVE-2020-5254.html</ref> As with the security bugs fixed in [[3.6.4]] and [[NetHack 3.6.5|3.6.5]], this bug was reported to the [[DevTeam]] by security researcher David Mendenhall, who also explained that the bug can be used to glitch the game.<ref>https://dpmendenhall.blogspot.com/2020/03/nethack-366-or-how-to-glitch-nethack.html</ref> |
There were some other changes<ref>https://nethack.org/v366/release.html</ref>: | There were some other changes<ref>https://nethack.org/v366/release.html</ref>: |
Revision as of 04:07, 1 April 2020
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NetHack 3.6.6 is the 36th public release of NetHack. It was released on March 8th, 2020. This release fixes a security vulnerability that existed in versions 3.6.1, 3.6.2, 3.6.3, 3.6.4 and 3.6.5, as well as some more minor bugs. There were no new gameplay features.[1]
Availablity
Nethack 3.6.6 is available from the official NetHack website.
Significant changes
This release fixes CVE-2020-5254[2] As with the security bugs fixed in 3.6.4 and 3.6.5, this bug was reported to the DevTeam by security researcher David Mendenhall, who also explained that the bug can be used to glitch the game.[3]
There were some other changes[4]:
- Formatting corpse names used internal buffers differently from formatting other objects and could potentially clobber memory
- Avoid divide by 0 crash if 'bogusmon' (file of bogus monster types) is empty
- Avoid #wizrumorcheck crash if either 'rumors.tru' or 'rumors.fal' or both were empty when makedefs built 'rumors'
- Avoid "'s glorkum pass harmlessly through the shade" for weaponless mon