Difference between revisions of "NetHack quaffing game"

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In addition, the following modifiers apply to the initial Ante for choosing race, or +0 for * (random).
 
In addition, the following modifiers apply to the initial Ante for choosing race, or +0 for * (random).
  
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! Blind Ante Cost !! Race
 
! Blind Ante Cost !! Race
 
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Revision as of 21:37, 2 September 2009

The Nethack (and SLASH'EM!) Quaffing Game is a simple and group enjoyable method to combine alcohol and socializing with the utterly delightful trials and tribulations of a solid game of Nethack.

The Rules

Ante Up

When you are prompted "Shall I pick a character's race, role, gender and alignment for you? [ynq]" by RNG, take one drink. If you select "q", take another drink. If you select "y", continue to the next section. For those of you who insist on selecting "n" and playing Mayor McCheese (selecting your own Race/Role/Gender/Alignment), the following modifiers apply to your initial Ante or +0 for * (random).

Blind Ante Cost Role
+3 Barbarian
+3 Valkyrie
+3 Wizard
+3 Samurai
+3 Monk
+2 Knight
+2 Priest
+2 Necromancer
+1 Ice Mage
+1 Ice Mage
+1 Flame Mage
+1 Caveman
+1 Rogue
+1 Ranger
+1 Archeologist
+1 Yeoman
+1 Undead Slayer
+1 Healer
+1 Tourist

In addition, the following modifiers apply to the initial Ante for choosing race, or +0 for * (random).

Blind Ante Cost Race
+3 Doppleganger
+3 Vampire
+2 Human
+2 Dwarf
+2 Elf
+2 Gnome
+2 Orc
+2 Hobbit
+2 Drow
+1 Lycanthrope

Add +1 to your Ante if you select your alignment and gender, or +0 if you * (random) them.

Remember your Ante! It will come up later.

Conducts

Now that you have appeared in the dungeon, take a look at your inventory before moving. Decide which Conducts and Unofficial Conducts you wish to participate in. If you choose not to participate in any Conducts or Unofficial Conducts, take two drinks and announce to the room that you are a turnip.

For each level gained while retaining any Unofficial Conducts Besides Survivor and Celebate give out a number of drinks equal to the number of the level you just gained. This only applies to levels gained for the first time each game (see the Level Drain Penalty).

For each level gained while retaining the following Official Conducts, you may also give drinks equal to your level. Foodless Pacifist Illiterate

If a player ever violates a conduct he has given drinks to other players for pursuing, he must immediately take five drinks and pursue the Inventoryless Unofficial Conduct for the remainder of that game in addition to other conducts he/she is pursuing. (Yes, this means dropping everything you are carrying, except your blindfold if Zen.) Any further Conduct violations result in 5+v drinks where v is the number of total violations that game.

The End?

Die (or Win!) If you've fallen in battle (even if your life gets saved somehow) you drink double the number of drinks you paid to play, following the "the better setup you chose, the more you pay" rule, plus 1 additional drink per 2 levels you gained. So for our above Barbarian example, He'd drink 9 upon dying at level 6, (3*2) + (6/2) = 9

For each Conduct retained unbroken upon death or Ascension, give 2*current character level drinks divided amongst the players as you choose.

If an Ascension occurs, the Ascending player first pays triple their entry fee, plus any other drinks deemed reasonable/necessary by the other players (Non-Negotiable). Then, for the remainder of the evening, the Ascended player may wontonly deliver drinks to anyone, as they are a Demigod and that's how it goes.

Any and all Ascensions achieved whilst playing the Nethack Quaffing Game will be posted here to inspire future generations of Hackers.

Incentives

Event Penalty
Entry (RNG Character) 1
Entry (Partial Random) 1 + the number of non-random traits
Entry (Non-random) 5
Death 2
Reentry Previous entry cost plus new entry cost