NetHack quaffing game

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Revision as of 00:06, 3 September 2009 by 24.22.49.57 (talk) (The End?)
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Note: the opinions expressed in this article are neither the opinions of Wikihack administration or Wikia itself. When in doubt, play with potions of fruit juice.

The Nethack (and SLASH'EM!) Quaffing Game is a simple and group enjoyable method to share the experience of the utterly delightful trials and tribulations of a solid game of Nethack with a group, both locally and online. Note: the opinions expressed in this article are neither the opinions of Wikihack administration or Wikia itself. When in doubt, play with Welches Grape Juice (TM).

The Rules

Ante Up

When you are prompted "Shall I pick a character's race, role, gender and alignment for you? [ynq]" by RNG, take one drink. If you select "q", take another drink. If you select "y", continue to the next section. For those of you who insist on selecting "n" and playing Mayor McCheese (selecting your own Race/Role/Gender/Alignment), the following modifiers apply to your initial Ante or +0 for * (random).

Blind Ante Cost Role
+3 Barbarian
+3 Valkyrie
+3 Wizard
+3 Samurai
+3 Monk
+2 Knight
+2 Priest
+2 Necromancer
+1 Ice Mage
+1 Ice Mage
+1 Flame Mage
+1 Caveman
+1 Rogue
+1 Ranger
+1 Archeologist
+1 Yeoman
+1 Undead Slayer
+1 Healer
+1 Tourist

In addition, the following modifiers apply to the initial Ante for choosing race, or +0 for * (random).

Blind Ante Cost Race
+3 Doppelganger
+3 Vampire
+2 Human
+2 Dwarf
+2 Elf
+2 Gnome
+2 Orc
+2 Hobbit
+2 Drow
+1 Lycanthrope

Add +1 to your Ante if you select your alignment and +1 if you select your gender, or +0 if you * (random) them.

Remember your Ante! It will come up later.

Conducts

Now that you have appeared in the dungeon, take a look at your inventory before moving. Decide which Conducts and Unofficial Conducts you wish to participate in. If you choose not to participate in any Conducts or Unofficial Conducts, take two drinks and announce to the room that you are a turnip.

For each level gained while retaining any Unofficial Conducts Besides Survivor and Celebate give out a number of drinks equal to the number of the level you just gained. This only applies to levels gained for the first time each game (see the Level Drain Penalty).

For each level gained while retaining the following Official Conducts, you may also give drinks equal to your level. Foodless Pacifist Illiterate

If a player ever violates a conduct he has given drinks to other players for pursuing, he must immediately take five drinks and pursue the Inventoryless Unofficial Conduct for the remainder of that game in addition to other conducts he/she is pursuing. (Yes, this means dropping everything you are carrying, except your blindfold if Zen.) Any further Conduct violations result in 5+v drinks where v is the number of total violations that game.

Incentives and Penalties

During the course of a game, interesting events will befall every Hacker. To this end, The Nethack Quaffing Game seeks to reward and punish the recipients and perpetrators of said events by allowing them to give out drinks or suggesting kindly that they take drinks based on the actual event that transpires. If in doubt, announce the event that transpired aloud. Someone will undoubtedly remember if the event is on the table and or have the table open to check. In a worst case scenario your fellow players will probably judge the event to be drink worthy and everyone can have a toast to your nonsense artistry.

Incentive Result
Quaffing a potion of Booze Everyone Drink 1
You vomit! Everyone Drink 1
Eating Hobbit Meat Give 1 Drink
Destroy a Player's Ghost Give 1 Drink
Wish for something useless (Worthless Glass, etc) Give 5 Drinks
Read a Blessed Scroll of Identify Give 1 Drink
Eat a Creampie Give 1 Drink and Take 1 Drink
Dig (or follow a Monster who's Digging) into or out of a shop) Give 1 Drink
Steal from a Shop Give 1 Drink
Murder a Shopkeeper Give 1 Drink
Aggravate the Oracle Give 1 Drink
Murder an Aligned Priest Give 1 Drink
Purposeful Cannibalism Give 1 drink
Faint from Hunger Give 1 drink
Die with Honor (Trying your damnedest to take the enemy/enemies down with you) Give 1 drink
Start Hallucinating Give 1 drink
Get trapped inside a wall Give 1 drink
Penalty Result
Quaffing a cursed potion of Booze You drink 2, everyone else drinks 1
Becoming Helpless You Drink 1
Eating Poisoned Meat You Drink 1
Take anything from a Bones level Take 1 drink
Hurt your Pet Take 1 Drink
Kill your Pet Take 3 drinks
Drink from a Fountain Take 1 drink
Wish for a useful item Take 5 drinks
Sit on a throne Take 1 drink
Accidental Cannibalism Take 2 drinks
Praying for Help Take 2 drinks
Die In Dishonor (Running away, Praying, Helpless, etc) Take 1 drink
Cure Hallucination Take 1 drink
Polymorph Yourself Take 2 drinks

The End?

Die (or Win!) If you've fallen in battle (even if your life gets saved somehow) you drink twice to mourn your loss. Feel free to drink more than twice, dying can be rough.

For each Conduct (Official or Unofficial) retained unbroken upon death or Ascension, give out 1 drink.

If an Ascension occurs, the Ascending player first pays triple their Ante fee, plus any other drinks deemed reasonable/necessary by the other players (Non-Negotiable). Then, for the remainder of the evening, the Ascended player may wontonly deliver drinks to anyone, as they are a Demigod and that's how it goes.

Any and all Ascensions achieved whilst playing the Nethack Quaffing Game will be posted here to inspire future generations of Hackers.

To play again, simply pay your previous Ante cost plus your new ante cost. To clarify, If you paid seven on your first character and are paying 1 on your next character (more common than you might think) you take 8 drinks, but your Ante for this round is 1. Next run, you pay 1 for your last ante and whatever your current ante cost might be. That way we don't have too many Mayors McCheese strolling around and upsetting the citizenry.