Difference between revisions of "Non-teleport level"

From NetHackWiki
Jump to navigation Jump to search
(List of non-teleport levels: 3.7.0)
m (potholes)
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
: ''"A mysterious force prevents you from teleporting!"''
+
In ''[[NetHack]]'', a '''non-teleport level''' is any level that prevents all forms of self-[[teleportation]] within the same level, whether from the [[scroll of teleportation]], [[teleportitis]], or any other such method. There are generally no restrictions on [[level teleport]]ing or branchporting with [[the Eye of the Aethiopica]]. However, you cannot levelport from [[Sokoban]], nor can you do so in the [[quest]] before you obtain your [[quest leader]]'s permission to enter; the [[Elemental Planes]] cannot be left in any other way than the [[magic portal]]s present on each plane.
A '''non-teleport level''' is any level that prevents all forms of self-[[teleportation]] within the same level, whether from the [[scroll of teleportation]], [[teleportitis]], or any other such method. There are generally no restrictions on [[level teleport]]ing or branchporting with [[the Eye of the Aethiopica]]. However, you cannot levelport from [[Sokoban]], or in the quest without your [[quest leader]]'s permission. And you cannot leave the [[End Game]] in any other way than the portals.
 
  
 
On a non-teleport level, you will not be able to escape the monsters by teleporting yourself, but neither will the monsters escape from you. Thus you might need to change from your usual [[strategy]].
 
On a non-teleport level, you will not be able to escape the monsters by teleporting yourself, but neither will the monsters escape from you. Thus you might need to change from your usual [[strategy]].
Line 8: Line 7:
 
On non-teleport levels, you can still teleport monsters and items; the only restrictions on teleporting are that creatures (including the player) cannot teleport themselves, and the [[quantum mechanic]]'s teleport attack does not work. Therefore, a [[wand of teleportation]] is an incredibly effective defense in high-density levels such as [[Moloch's Sanctum]] and the [[Astral Plane]].
 
On non-teleport levels, you can still teleport monsters and items; the only restrictions on teleporting are that creatures (including the player) cannot teleport themselves, and the [[quantum mechanic]]'s teleport attack does not work. Therefore, a [[wand of teleportation]] is an incredibly effective defense in high-density levels such as [[Moloch's Sanctum]] and the [[Astral Plane]].
  
[[Covetous]] monsters will still be able to warp to the up-[[staircase]]. Covetous monsters include master and arch-[[lich]]es, [[Quest]] nemeses, and named [[demon]]s. Many levels where master liches tend to appear, such as demon lairs, are non-teleport. If you have [[telepathy]], you can easily see where such monsters are warping. However, even if you have [[teleport control]], you will not be able to follow them by teleporting. You will have to walk to the up staircase and endure injury while the monster warps and heals. Once you can reach the up staircase, stand on it to block it. This tactic does not work on the [[Astral Plane]]—covetous monsters will simply teleport to retreat a few spaces.
+
[[Covetous]] monsters will still be able to warp to the up-[[staircase]]. Covetous monsters include [[master lich]]es, [[arch-lich]]es, [[quest]] nemeses, and [[demon lords and princes]]. Many levels where master liches tend to appear, such as demon lairs, are non-teleport. If you have [[telepathy]], you can easily see where such monsters are warping. However, even if you have [[teleport control]], you will not be able to follow them by teleporting. You will have to walk to the up staircase and endure injury while the monster warps and heals. Once you can reach the up staircase, stand on it to block it. This tactic does not work on the [[Astral Plane]]—covetous monsters will simply teleport to retreat a few spaces.
  
 
If you are [[engulf]]ed on a non-teleport level, you cannot escape by teleporting yourself; however, if you teleport the engulfing monster, you will stay put and the monster will be teleported away. This is in contrast to regular levels, where you go with the engulfing monster.
 
If you are [[engulf]]ed on a non-teleport level, you cannot escape by teleporting yourself; however, if you teleport the engulfing monster, you will stay put and the monster will be teleported away. This is in contrast to regular levels, where you go with the engulfing monster.
Line 21: Line 20:
 
* The [[Castle]]
 
* The [[Castle]]
 
* The [[Valley of the Dead]]
 
* The [[Valley of the Dead]]
* [[Demon]] lairs ([[Asmodeus]], [[Baalzebub]], [[Juiblex]], and [[Orcus]])
+
* Demon lairs ([[Asmodeus]], [[Baalzebub]], [[Juiblex]], and [[Orcus]])
 
* All of [[Vlad's Tower]]
 
* All of [[Vlad's Tower]]
 
* The [[Gehennom]] levels with [[wizard tower]]s
 
* The [[Gehennom]] levels with [[wizard tower]]s
Line 29: Line 28:
 
{{upcoming|NetHack 3.7.0|Demon lairs are no longer non-teleport, but demon lords and princes suppress the teleportation of you or any monster that isn't a demon lord or prince, in Gehennom.}}
 
{{upcoming|NetHack 3.7.0|Demon lairs are no longer non-teleport, but demon lords and princes suppress the teleportation of you or any monster that isn't a demon lord or prince, in Gehennom.}}
  
== SLASH'EM ==
+
==Messages==
 +
{{message|A mysterious force prevents you from teleporting!|You attempted to teleport within a no-teleport level.}}
  
In addition, the following SLASH'EM levels are also no-teleport:
+
==SLASH'EM==
 +
In [[SLASH'EM]], the following levels are also no-teleport:
  
 
* [[Grund's Stronghold]]
 
* [[Grund's Stronghold]]
Line 39: Line 40:
 
* The additional demon lairs ([[Yeenoghu]], [[Geryon]], [[Dispater]], and [[Demogorgon]])
 
* The additional demon lairs ([[Yeenoghu]], [[Geryon]], [[Dispater]], and [[Demogorgon]])
  
However, teleportation is allowed in the [[Valley of the Dead]].
+
The following levels are no longer no teleport:
{{nethack-343|offset=1}}
+
 
{{slashem-7E7}}
+
* [[Valley of the Dead]]
  
 
==References==
 
==References==
 
<references/>
 
<references/>
 +
{{nethack-343}}
 
[[Category:Strategy]]
 
[[Category:Strategy]]

Latest revision as of 07:46, 12 February 2024

In NetHack, a non-teleport level is any level that prevents all forms of self-teleportation within the same level, whether from the scroll of teleportation, teleportitis, or any other such method. There are generally no restrictions on level teleporting or branchporting with the Eye of the Aethiopica. However, you cannot levelport from Sokoban, nor can you do so in the quest before you obtain your quest leader's permission to enter; the Elemental Planes cannot be left in any other way than the magic portals present on each plane.

On a non-teleport level, you will not be able to escape the monsters by teleporting yourself, but neither will the monsters escape from you. Thus you might need to change from your usual strategy.

Even in 3.4.3, monsters have to learn teleport restrictions through personal experience. Monsters frequently waste one scroll of teleportation trying to escape you. Nymphs, nurses and foocubi will still try to teleport away from you, but will always fail. Once an individual monster has attempted teleportation by such methods, or stepped on a teleport trap, on a non-teleport level, it does not do so again.[1][2][3] Such a wised-up monster will also try not to wander onto any teleport trap (except to escape),[4] and has a 75% chance of escaping traps it walks onto.[5]

On non-teleport levels, you can still teleport monsters and items; the only restrictions on teleporting are that creatures (including the player) cannot teleport themselves, and the quantum mechanic's teleport attack does not work. Therefore, a wand of teleportation is an incredibly effective defense in high-density levels such as Moloch's Sanctum and the Astral Plane.

Covetous monsters will still be able to warp to the up-staircase. Covetous monsters include master liches, arch-liches, quest nemeses, and demon lords and princes. Many levels where master liches tend to appear, such as demon lairs, are non-teleport. If you have telepathy, you can easily see where such monsters are warping. However, even if you have teleport control, you will not be able to follow them by teleporting. You will have to walk to the up staircase and endure injury while the monster warps and heals. Once you can reach the up staircase, stand on it to block it. This tactic does not work on the Astral Plane—covetous monsters will simply teleport to retreat a few spaces.

If you are engulfed on a non-teleport level, you cannot escape by teleporting yourself; however, if you teleport the engulfing monster, you will stay put and the monster will be teleported away. This is in contrast to regular levels, where you go with the engulfing monster.

List of non-teleport levels

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Demon lairs are no longer non-teleport, but demon lords and princes suppress the teleportation of you or any monster that isn't a demon lord or prince, in Gehennom.

Messages

A mysterious force prevents you from teleporting!
You attempted to teleport within a no-teleport level.

SLASH'EM

In SLASH'EM, the following levels are also no-teleport:

The following levels are no longer no teleport:

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.