Potion of booze

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Revision as of 00:35, 27 March 2022 by Umbire the Phantom (talk | contribs) (Order, wording, that message hasn't occurred with *quaffing* booze but might be a vapor thing, etc.)
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! Pink potion.png
Name booze
Appearance random
Base price 50 zm
Weight 20
Monster use Will not be used by monsters.

A potion of booze provides nutrition, and may confuse you. Samurai will see this as a potion of sake.[1]

Generation

The Gnome King's Wine Cellar will have at least 6 potions of booze. Delicatessens may also stock potions of booze.

Description

Quaffing a potion of booze has the following effects:[2]

  • blessed: abuses wisdom, provides 30 points of nutrition
  • uncursed: abuses wisdom, provides 20 points of nutrition, makes you confused for 3d8 (more) turns.
  • cursed: abuses wisdom, provides 10 points of nutrition, makes you confused for 3d8 (more) turns, makes you pass out for 1-15 turns.

If the potion is non-diluted, you will also heal 1 hit point.

Throwing the potion at a monster and hitting it will cause it to become confused, subject to monster magic resistance. Being hit by a thrown potion will confuse you for d5 (more) turns; monster will not normally through this potion. Dipping a potion of booze into a potion of gain level or a potion of gain energy, or vice versa, creates a potion of hallucination. Dipping a potion of booze into a potion of enlightenment, or vice versa, creates a potion of confusion.

Dipping an amethyst into a potion of booze will turn the potion into a potion of fruit juice.[3] This is a reference to amethysts' name coming from Greek ἀμέθυστος ("not drunk"). See the article on amethysts for more details.

Strategy

Potions of booze are sometimes used in conjunction with the scroll of gold detection on the elemental planes to detect magical portals, or in conjunction with the scroll of enchant armor to prepare for the fire traps in Gehennom, especially by Monks and Wizards, but note that this is only useful with uncursed potions, since the desired effect is confusion.

Some players take an ice box filled with potions of booze when ascending, in preparation for the demigod bar.

Quaffing a potion of booze does not violate foodless conduct. Foodless players often hoard potions of booze, or alchemize them along the path

junk → water → sickness → fruit juice → booze → blessed booze.

History

Potions of booze first appear in Hack 1.0.[4]

Messages

Ooph! This tastes like liquid fire!
You quaffed a potion of booze.
Ooph! This tastes like watered down liquid fire!
As above, but with a diluted potion.
Ooph! This tastes like dandelion wine!
You quaffed a non-diluted potion while hallucinating.
Ooph! This tastes like watered down dandelion wine!
As above with a diluted potion.

Variants

dNethack

In dNethack, booze is actually useful as a source of nutrition. Drinking it gives 130 points of nutrition if uncursed, 140 if blessed, and 120 if cursed. However, drinking a cursed potion will cause you to vomit for 15+5d4 turns afterwards, possibly losing some of that nutrition. Booze will also heal you for HP equal to your level when quaffed, no matter the BUC of the potion.

Drinking booze now implements a "drunkenness" counter, which tracks the number of potions you've quaffed (BUC doesn't matter for the sake of the counter, and it cannot go above 3 times your experience level). If you are stunned, or 15 of the time if you are confused, and you've drunken more than three potions of booze total, you have a

1 / (number of potions drunk/3 + 1) 

chance of not moving where you want to go. Again, while confused this only triggers with a 15 chance, so your chance of moving unsuccessfully while confused is (formula) / 5 and equal to the formula while stunned. This applies to any source of confusion and stunning, not just from other booze, and doesn't affect your chances of getting confused or stunned in the first place.

SpliceHack

In SpliceHack, potions of booze can remove the "afraid" status effect.

Encyclopedia entry

This entry is also used for the potion of sleeping.

On waking, he found himself on the green knoll whence he had
first seen the old man of the glen. He rubbed his eyes -- it
was a bright sunny morning. The birds were hopping and
twittering among the bushes, and the eagle was wheeling aloft,
and breasting the pure mountain breeze. "Surely," thought Rip,
"I have not slept here all night." He recalled the occurrences
before he fell asleep. The strange man with a keg of liquor --
the mountain ravine -- the wild retreat among the rocks -- the
woe-begone party at ninepins -- the flagon -- "Oh! that flagon!
that wicked flagon!" thought Rip -- "what excuse shall I make
to Dame Van Winkle!"
[ Rip Van Winkle, a Posthumous Writing
of Diedrich Knickerbocker, by Washington Irving ]

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.1. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-361}} tag to the current version's tag or {{noversion}} as appropriate.