Difference between revisions of "Potion of gain energy"

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m (SLASH'EM: 3.6 blessed potion gives slightly more current power (avg. 31.5 vs. 27))
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{{potion|name=gain energy|cost=150}}
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{{potion
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|name=gain energy
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|cost=150
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}}
  
The '''potion of gain energy''' is a [[potion]] that appears in ''[[NetHack]]''.
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A '''potion of gain energy''' is a type of [[potion]] that appears in ''[[NetHack]]''.
  
== Effects ==
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==Generation==
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In addition to random generation, general [[shop]]s and liquor emporiums can sell potions of gain energy.
  
A blessed potion will increase maximum energy by 3d6, an uncursed potion will increase maximum energy by 2d6, and a cursed potion will '''decrease''' maximum energy by 1d6. For a non-cursed potion, your current energy is then increased by three times the change, capped at your (new) maximum energy; for a cursed potion, current energy is decreased by three times the change, to a minimum of 0.
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==Description==
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[[Quaff]]ing a potion of gain energy [[exercise]]s [[wisdom]] and affects a character's current and maximum energy: a blessed potion will increase maximum energy by 3d6 and restore three times that value to current energy, an uncursed potion will increase maximum energy by 2d6 restore three times that value to current energy, and a cursed potion will ''decrease'' maximum energy by 1d6 and subtract three times that value from current energy (to a minimum of 0).
  
All potions of gain energy [[exercise]] [[wisdom]] when quaffed.
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===Alchemy===
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Mixing a potion of gain energy and a [[potion of healing]], {{! of|extra healing|or=1|full healing}} via [[dipping]] will "upgrade" them to an uncursed and [[diluted]] potion of extra healing, full healing, or {{! of|gain ability}}, respectively. Dipping a [[potion of confusion]] into a potion of gain energy will produce either a [[potion of enlightenment]] ({{frac|3}} chance) or [[potion of booze|booze]] ({{frac|2|3}} chance).
  
 
==Strategy==
 
==Strategy==
Most spell-casting characters will appreciate having spare potions of gain energy if needed in a pinch; most characters in general will appreciate them more for their [[alchemy]] potential.
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Most spell-casting characters will appreciate having spare potions of gain energy if needed in a pinch, and most characters in general will appreciate them more for their [[alchemy]] potential.
 
 
===Alchemy===
 
Mixing a potion of gain energy and a [[potion of healing]], [[potion of extra healing|extra healing]], or [[potion of full healing|full healing]] will "upgrade" them to an uncursed and [[diluted]] potion of extra healing, full healing, or [[potion of gain ability|gain ability]], respectively. If you dip a [[potion of confusion]] into gain energy, you will get a [[potion of enlightenment]] (1/3 chance) or [[potion of booze|booze]] (2/3 chance).
 
  
 
==Messages==
 
==Messages==
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==History==
 
==History==
NetHack 3.4.3 used a different formula for this potion. Variants based on that may use the old formula if not explicitly altered.
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The potion of gain energy first appears in [[NetHack 1.3d]]. From this version to [[NetHack 3.4.3]], including some variants based on those versions, a different formula is used for this potion:
* A [[blessed]] potion will increase current and maximum energy by from 7 to 11. ("''Magical energies course through your body.''")
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* An [[uncursed]] will have the same results with a range of 2 to 6. ("''Magical energies course through your body.''")
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* A [[blessed]] potion will increase current and maximum energy by from 7 to 11.
* A [[cursed]] potion will decrease your current and maximum power 2 to 6 points. ("''You feel lackluster.''")
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* An [[uncursed]] will have the same results with a range of 2 to 6.
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* A [[cursed]] potion will decrease your current and maximum power 2 to 6 points.
  
==SLASH'EM==
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==Variants==
[[SLASH'EM]] changes the potion effects. Your current energy is increased (decreased if cursed) by 9 + 1d25, plus an additional 5 points if the potion is blessed. Your maximum energy is increased (decreased if cursed) by 1d2, plus an additional 2 points if the potion is blessed. If this would put your current energy above your maximum energy, your maximum energy is increased by half the difference between your current energy and your maximum energy, and your current energy is set to this new maximum.
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Variants based on NetHack 3.4.3 and earlier versions use the aforementioned old formula unless otherwise noted.
  
The potion can therefore restore more power than the vanilla 3.4.3 equivalent, but for the best permanent increase to maximum power it should be drunk while your power is already at max.
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===SLASH'EM===
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In [[SLASH'EM]], quaffing a non-cursed potion of gain energy increases a character's current energy by 9 + 1d25, plus an additional 5 points if the potion is blessed, and the character's maximum energy is increased by 1d2, plus an additional 2 points if the potion is blessed - if this would put the character's current energy above their maximum energy, half of the difference is added to their maximum energy, and their current energy is set to this new maximum. A cursed potion instead decreases current energy by 9 + 1d25 and maximum energy by 1d2.
  
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This makes the potion capable of restoring more energy compared to NetHack 3.4.3, but it is ideally best quaffed with full energy for the highest increase to maximum energy.
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{{nethack-367}}
 
[[Category:Potions|Gain energy]]
 
[[Category:Potions|Gain energy]]
{{nethack-364}}
 

Revision as of 19:33, 7 April 2024

! Pink potion.png
Name gain energy
Appearance random
Base price 150 zm
Weight 20
Monster use Will not be used by monsters.

A potion of gain energy is a type of potion that appears in NetHack.

Generation

In addition to random generation, general shops and liquor emporiums can sell potions of gain energy.

Description

Quaffing a potion of gain energy exercises wisdom and affects a character's current and maximum energy: a blessed potion will increase maximum energy by 3d6 and restore three times that value to current energy, an uncursed potion will increase maximum energy by 2d6 restore three times that value to current energy, and a cursed potion will decrease maximum energy by 1d6 and subtract three times that value from current energy (to a minimum of 0).

Alchemy

Mixing a potion of gain energy and a potion of healing, extra healing or full healing via dipping will "upgrade" them to an uncursed and diluted potion of extra healing, full healing, or gain ability, respectively. Dipping a potion of confusion into a potion of gain energy will produce either a potion of enlightenment (13 chance) or booze (23 chance).

Strategy

Most spell-casting characters will appreciate having spare potions of gain energy if needed in a pinch, and most characters in general will appreciate them more for their alchemy potential.

Messages

Magical energies course through your body.
You drank a noncursed potion of gain energy.
You feel lackluster.
You drank a cursed potion of gain energy.

History

The potion of gain energy first appears in NetHack 1.3d. From this version to NetHack 3.4.3, including some variants based on those versions, a different formula is used for this potion:

  • A blessed potion will increase current and maximum energy by from 7 to 11.
  • An uncursed will have the same results with a range of 2 to 6.
  • A cursed potion will decrease your current and maximum power 2 to 6 points.

Variants

Variants based on NetHack 3.4.3 and earlier versions use the aforementioned old formula unless otherwise noted.

SLASH'EM

In SLASH'EM, quaffing a non-cursed potion of gain energy increases a character's current energy by 9 + 1d25, plus an additional 5 points if the potion is blessed, and the character's maximum energy is increased by 1d2, plus an additional 2 points if the potion is blessed - if this would put the character's current energy above their maximum energy, half of the difference is added to their maximum energy, and their current energy is set to this new maximum. A cursed potion instead decreases current energy by 9 + 1d25 and maximum energy by 1d2.

This makes the potion capable of restoring more energy compared to NetHack 3.4.3, but it is ideally best quaffed with full energy for the highest increase to maximum energy.