Difference between revisions of "Priest"

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'''Priest''' is one of the [[role]]s in NetHack, capable of playing any [[alignment]] and as a [[human]] or [[elf]].
 
'''Priest''' is one of the [[role]]s in NetHack, capable of playing any [[alignment]] and as a [[human]] or [[elf]].
  
=General description=
+
==General description==
==Abilities==
+
===Abilities===
 
One distinct advantage enjoyed by the clergy is the ability to ascertain [[beatitude]] independently of their [[pet]]s.
 
One distinct advantage enjoyed by the clergy is the ability to ascertain [[beatitude]] independently of their [[pet]]s.
  
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Priests can #[[turn undead]], which can be helpful in their quest, but this should be done carefully.
 
Priests can #[[turn undead]], which can be helpful in their quest, but this should be done carefully.
  
==Equipment==
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===Equipment===
  
 
The starting equipment is definitely an advantage of the Priest. They get a spell-casting set of two spellbooks (random from their schools) and a [[robe]], as well as a +1 [[mace]] and [[small shield]] as with [[aligned priest]]s (and more than suffices for the beginning).  This is complemented with a [[sprig of wolfsbane]] (handy against [[lycanthropy]]) and some [[holy water]].
 
The starting equipment is definitely an advantage of the Priest. They get a spell-casting set of two spellbooks (random from their schools) and a [[robe]], as well as a +1 [[mace]] and [[small shield]] as with [[aligned priest]]s (and more than suffices for the beginning).  This is complemented with a [[sprig of wolfsbane]] (handy against [[lycanthropy]]) and some [[holy water]].
  
=Strategy=
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==Strategy==
==Weapon policy==
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===Weapon policy===
 
The mace [[you]] get in the beginning works fine in the early game, but is certainly insufficient later.  It may be worth obtaining an [[artifact weapon]], but most of them can be only trained to basic (and this only if they are granted by god) - the exceptions are [[Mjollnir]] (for neutral priests or wished for by any) and the [[Sceptre of Might]] (may be wished for by a lawful priest, and gives [[magic resistance]], but will blast you).
 
The mace [[you]] get in the beginning works fine in the early game, but is certainly insufficient later.  It may be worth obtaining an [[artifact weapon]], but most of them can be only trained to basic (and this only if they are granted by god) - the exceptions are [[Mjollnir]] (for neutral priests or wished for by any) and the [[Sceptre of Might]] (may be wished for by a lawful priest, and gives [[magic resistance]], but will blast you).
  
 
Priests can reach skilled in [[polearm]]s; it may be worth training this skill against large, slow monsters (like [[mumak]]s), whom you can outrun as they close to attack range, and [[sea monster]]s, who cannot hit you if you are not next to the water.
 
Priests can reach skilled in [[polearm]]s; it may be worth training this skill against large, slow monsters (like [[mumak]]s), whom you can outrun as they close to attack range, and [[sea monster]]s, who cannot hit you if you are not next to the water.
  
==Spellcasting==
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===Spellcasting===
 
One of the best ways to spend your starting holy water set is to bless any [[spellbook] you find and learn new spells (unless you've got the [[spellbook of identify|identify]] spell, which makes this easier).
 
One of the best ways to spend your starting holy water set is to bless any [[spellbook] you find and learn new spells (unless you've got the [[spellbook of identify|identify]] spell, which makes this easier).
  

Revision as of 19:09, 3 October 2006

This page describes a priest as a player character For the monster, see aligned priest.

Priest is one of the roles in NetHack, capable of playing any alignment and as a human or elf.

General description

Abilities

One distinct advantage enjoyed by the clergy is the ability to ascertain beatitude independently of their pets.

The main disadvantage of the Priest is his weapon skill set. Priests don't use any sharp weapons and can only reach basic in ranged weapons. Combined with lack of attack spell-casting skills, it makes it hard to find a good way of killing for a priest.

Other than attack spells, Priests are decent spell-casters. They can advance to expert in clerical, divination and healing, but are restricted in other classes. Note that their spellcasting is based on Wis, not Int.

Priests can #turn undead, which can be helpful in their quest, but this should be done carefully.

Equipment

The starting equipment is definitely an advantage of the Priest. They get a spell-casting set of two spellbooks (random from their schools) and a robe, as well as a +1 mace and small shield as with aligned priests (and more than suffices for the beginning). This is complemented with a sprig of wolfsbane (handy against lycanthropy) and some holy water.

Strategy

Weapon policy

The mace you get in the beginning works fine in the early game, but is certainly insufficient later. It may be worth obtaining an artifact weapon, but most of them can be only trained to basic (and this only if they are granted by god) - the exceptions are Mjollnir (for neutral priests or wished for by any) and the Sceptre of Might (may be wished for by a lawful priest, and gives magic resistance, but will blast you).

Priests can reach skilled in polearms; it may be worth training this skill against large, slow monsters (like mumaks), whom you can outrun as they close to attack range, and sea monsters, who cannot hit you if you are not next to the water.

Spellcasting

One of the best ways to spend your starting holy water set is to bless any [[spellbook] you find and learn new spells (unless you've got the identify spell, which makes this easier).

You should not have any problems with skill slots (as you don't learn many weapon skills and can advance them quickly in the quest) you can advance spell-casting skill slots as soon as possible. If you run into problems, clerical spells should take precedence, as spells most useful to you belong there.

In the late game you can learn simple attack spells (like force bolt or drain life) and cast them with 0% failure rate, especially with your mitre.

You should turn undead only if you are 100% positive that there are no non-undead monsters nearby.

Quest

Nalzok, the Priest quest nemesis, is quite tough, but he respects Elbereth and the scroll of scare monster. Beware the bullwhip-wielders (you may lose your weapon). Most of the quest is, however, rather boring and extremely profitable. All the levels contain several graveyards with wraiths (lure them out) and chests full of goodies.

The quest artifact is The Mitre of Holiness. While even an ordinary helm of brilliance is a great thing, the mitre additionally allows you to regain you power, gives fire resistance and halves damage from undead. It doesn't however unlike many quest artifacts confer magic resistance, so you have to get it from a different source.