Difference between revisions of "Punisher"

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The '''Punisher''' is a monster found in the [[Sheol]] branch of [[UnNetHack]]. Each randomly generated Sheol level has a 50% chance of containing a Punisher upon generation. They are stationary, but cast powerful [[Monster spell|spells]] from the unique spell set AD_PUNI, which contains a selection of mage and clerical spells, as well as a melee-range spell that will [[Scroll of punishment|punish]] the player. One is also created when you read a non-blessed [[scroll of punishment]] while confused.
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The '''Punisher''' is a type of [[monster]] that appears in [[UnNetHack]]. Punishers are the only members of the "statue" [[monster class]], {{white|`}}, which uses the same glyph as ordinary [[statue]]s and [[boulder]]s.
  
Punishers are the only members of the new "statue" monster class in UnNetHack, which uses the same character ({{white|`}} as ordinary [[statue]]s and [[boulder]]s.
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Punishers are stationary, but can cast powerful [[monster spell]] from a unique spell set that contains a selection of mage and clerical spells, with weighting to avoid repeated casting of [[summon nasties]]<ref>[https://github.com/UnNetHack/UnNetHack/blob/316ce5ddc6eac7672db4337755ef893e84999048/src/mcastu.c#L202 UnNetHack 6 src/mcast.u, line 202; a comment mentions reports of Punishers filling an entire level with monsters]</ref> Punishers can also cast a unique melee-range spell that attaches an [[iron ball]] to the player as with a [[scroll of punishment]]. <ref>[https://github.com/UnNetHack/UnNetHack/blob/316ce5ddc6eac7672db4337755ef893e84999048/src/mcastu.c#L611 UnNetHack 6 src/mcast.u, line 611]</ref><ref>[https://github.com/UnNetHack/UnNetHack/blob/316ce5ddc6eac7672db4337755ef893e84999048/src/mcastu.c#L923 UnNetHack 6 src/mcast.u, line 923]</ref> A Punisher possesses all forms of elemental [[resistance]], except for [[acid resistance]].
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==Generation==
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Punishers only appear in [[Sheol]]: upon level creation for each non-fixed floor in the branch, there is a {{frac|2}} chance of a Punisher being created. A Punisher can also be created by reading a cursed or uncursed scroll of punishment while confused.
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A Punisher will always generate as hostile, and is not a valid form for [[polymorph]].  
  
 
==Strategy==
 
==Strategy==
Punishers are visible via [[telepathy]]. Because they frequently cast [[summon nasties]] while the player is near, cannot be killed with instadeath attacks, and are otherwise troublesome to kill in straight-up combat, they are best evaded. Continued levitation is also advised, in case a fire-breathing dragon or monster with a wand of fire is created, which could melt the [[ice]] under you. You can also try to dig/fire through the ice walls to create a path to avoid them.
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Despite being stationary, a Punisher possesses a speed of 25, allowing it to cast spells quickly and often. Though a Punisher cannot [[regenerate]] [[HP]], they possess a stellar AC of -15 and a staggering [[Magic resistance (monster)|MR score]] of 95, rendering them near-immune to a majority of spells and effects. Punishers also cannot be killed with most instadeath attacks, and are overall troublesome to kill in straight-up combat - all but the most adventurous and daring of players are better off avoiding Punishers where possible.
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You can [[blind]] yourself if you have [[telepathy]] and scan the level for a Punisher, then [[dig]] or melt the [[ice]] to craft an ideal path around its position. A source of [[levitation]] or [[flying]] is advisable in the event a fire-breathing [[Dragon#UnNetHack|dragon]] or a monster with a [[wand of fire]] is summoned, which could lead to [[YASD|an unceremonious death]] if ice is melted from under you.
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==
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of their duties.
 
of their duties.
 
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{{todo|Improve, fill in the gaps I left.}} [[Category:UnNetHack monsters]]
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==References==
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<references/>
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{{variant-343}}
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[[Category:UnNetHack monsters]]

Latest revision as of 19:59, 21 July 2023

The Punisher is a type of monster that appears in UnNetHack. Punishers are the only members of the "statue" monster class, `, which uses the same glyph as ordinary statues and boulders.

Punishers are stationary, but can cast powerful monster spell from a unique spell set that contains a selection of mage and clerical spells, with weighting to avoid repeated casting of summon nasties[1] Punishers can also cast a unique melee-range spell that attaches an iron ball to the player as with a scroll of punishment. [2][3] A Punisher possesses all forms of elemental resistance, except for acid resistance.

Generation

Punishers only appear in Sheol: upon level creation for each non-fixed floor in the branch, there is a 12 chance of a Punisher being created. A Punisher can also be created by reading a cursed or uncursed scroll of punishment while confused.

A Punisher will always generate as hostile, and is not a valid form for polymorph.

Strategy

Despite being stationary, a Punisher possesses a speed of 25, allowing it to cast spells quickly and often. Though a Punisher cannot regenerate HP, they possess a stellar AC of -15 and a staggering MR score of 95, rendering them near-immune to a majority of spells and effects. Punishers also cannot be killed with most instadeath attacks, and are overall troublesome to kill in straight-up combat - all but the most adventurous and daring of players are better off avoiding Punishers where possible.

You can blind yourself if you have telepathy and scan the level for a Punisher, then dig or melt the ice to craft an ideal path around its position. A source of levitation or flying is advisable in the event a fire-breathing dragon or a monster with a wand of fire is summoned, which could lead to an unceremonious death if ice is melted from under you.

Encyclopedia entry

Former wizards of the dark pits, the Punishers are immortal
statues of great magical abilities. Their most feared
ability is to conjure up a big, ugly and rusty iron ball
that is chained around adventurers; adding to the heaviness
of their duties.

References