Racial monster
Revision as of 08:55, 14 August 2021 by Umbire the Phantom (talk | contribs)
Racial monsters refers to a feature in some variants that allows certain monsters to generate as various races. The feature appears in GruntHack and EvilHack.
GruntHack
In GruntHack, the following monsters are eligible to be created as racial monsters:
- Shopkeepers;
- Aligned priests and the high priests;
- Werecreatures;
- Zombies, replacing the various vanilla zombies;
- Mummies, replacing the various vanilla mummies;
- Shamans and mages, replacing the kobold shaman, orc shaman, and gnomish wizard;
- Lords and ladies, replacing the kobold lord, gnome lord, dwarf lord, Elf-lord, and ogre lord;
- Kings and queens, replacing the gnome king, dwarf king, Elvenking, and ogre king;
- Nurses;
- Members of the Yendorian army;
- The vault guard;
- Watchmen and the watch captain;
- Vampires, vampire lords, and vampire mages.
In addition to sharing the intrinsics of their respective base monsters, the various races yield an adjustment to the monster's level and difficulty for the purposes of monster generation. These adjustments are:
Race | Adjustment |
---|---|
Giant | +3 |
Ettin | +2 |
Ogre | +1 |
Human | 0 |
Dwarf | -1 |
Elf | |
Gnome | -2 |
Orc | |
Kobold | -3 |
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