Difference between revisions of "Robe (SLASH'EM)"

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In [[SLASH'EM]], robes in general are fairly different from their [[robe|vanilla cousins]].  Firstly, they are no longer cloaks, but instead fill the body armor slot.  Lighter even than leather armor, they do not interfere with spellcasting (as all other armors do in SLASH'EM, even [[dragon scale mail]]) or a [[monk]]'s melee abilities or AC bonus (but will remove a doppelganger's AC bonus).  Secondly, there are now magic robes, and all robes have a randomized appearance.  Lastly, no robe provides any [[magic cancellation]].
 
 
The randomized appearances for robes are red, orange, green and blue robes.
 
 
==Robe==
 
The most basic '''robe''' is simply a piece of armor.  It is the only robe that can be distinguished by price, costing 25 [[zm]] instead of 50.  It is also frequently found being worn by [[wraith]]s.
 
 
{{armor
 
{{armor
 
   |top={{robe top}}
 
   |top={{robe top}}
Line 16: Line 10:
 
   |material=leather
 
   |material=leather
 
}}
 
}}
{{clear}}
 
  
==Robe of protection==
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A '''robe''' is a type of [[body armor]] that appears in [[SLASH'EM]], [[SlashTHEM]] and [[Hack'EM]]. It is made of [[leather]], and has the [[randomized appearance]] of a "colored robe" when unidentified.
{{armor 
+
 
  |top={{robe top}}
+
SLASH'EM robes are based more directly on their predecessors in [[NetHack Plus]], an ancestor to SLASH'EM, rather than the [[robe]]s that would later appear in vanilla ''[[NetHack]]''. Also unlike the robe of ''NetHack'', there are four different type of robes, with randomized appearances for each:
  |color=red
+
 
  |name=robe of protection
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* [[#Description|robe]]
  |appearance=''randomized''
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* [[robe of power]]
  |cost=50
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* [[robe of weakness]]
  |slot=body armor
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* [[robe of protection]]
  |ac=5
+
 
  |weight=40
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==Generation==
  |material=leather
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[[Monk]]s start the game with a +1 robe, while [[Priest]]s start the game with a +0 robe.{{refsrc|u_init.c|119|version=SLASH'EM 0.0.7E7F2}}{{refsrc|u_init.c|152|version=SLASH'EM 0.0.7E7F2}}
}}
 
A '''robe of protection''' has a considerably higher base AC than other robes, but confers no special abilities.  Its chief use is that it provides a decent amount of AC and does not interfere with spellcasting or a [[monk]]'s martial arts abilities.  Most characters will prefer a good [[mithril]] suit or [[dragon scale mail]], but a monk or an early wizard might find one of these robes desirable.
 
{{clear}}
 
  
==Robe of weakness==
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Several monsters can generate with a robe:
{{armor
 
  |top={{robe top}}
 
  |color=red
 
  |name=robe of weakness
 
  |appearance=''randomized''
 
  |cost=50
 
  |slot=body armor
 
  |ac=1
 
  |special=<ul><li>sets [[strength]] to 3</li></ul>
 
  |weight=40
 
  |material=leather
 
}}
 
  
A '''robe of weakness''' is not a desirable item to wear: it sets your strength to 3. Its effect will cancel if combined with [[gauntlets of power]].
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* [[Wraith (monster class)|Wraiths]] have a {{frac|2}} chance of generating with a robe.{{refsrc|mon.c|1099|version=SLASH'EM 0.0.7E7F2}}
 +
* [[Aligned priest]]s, [[high priest]]s, the [[Arch Priest]], and [[player monster]] [[Priest (player monster)|priests]] may also generate with a robe.{{refsrc|mon.c|530|version=SLASH'EM 0.0.7E7F2}}{{refsrc|mon.c|1066|version=SLASH'EM 0.0.7E7F2}}
 +
* [[Mind flayer]]s have a {{frac|2}} chance of [[Monster starting inventory|generating with]] a robe, while [[master mind flayer]]s have a {{frac|4|5}} chance of generating with a robe.{{refsrc|mon.c|776|version=SLASH'EM 0.0.7E7F2}}{{refsrc|mon.c|781|version=SLASH'EM 0.0.7E7F2}}
 +
* The [[Grand Master]] and [[Master Kaen]] have a {{frac|10|11}} chance of generating with a robe.{{refsrc|mon.c|1076|version=SLASH'EM 0.0.7E7F2}}
  
===Strategy===
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==Description==
Unfortunately, it is not possible to distinguish these robes from robes of power or protection through [[price identification]].  Moreover, these robes are usually generated cursed, so trying on random base-cost 50 robes is not a good idea.  In general, one should use an altar to identify cursed robes to avoid these; 3 strength is a major handicap.
+
While worn, a robe confers 1 base [[AC]].
  
If you can get one that is not cursed, you can use it to make [[exercise]] of strength more effective.
+
==Strategy==
{{clear}}
+
Body armor robes are lighter than [[leather armor]] and do not interfere with spellcasting or a Monk's melee abilities and AC bonuses, though it will negate the AC bonuses specific to [[Doppelganger (starting race)|doppelganger]] characters. They can be trivially distinguished via [[price identification]] due to their base cost of 25[[zm]] (where all other robes have a base cost of 50), and are much more common compared to other robes.
  
==Robe of power==
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==Encyclopedia entry==
{{armor
+
{{encyclopedia|
  |top={{robe top}}
+
Robes are the only garments, apart from Shirts, ever to have sleeves.  They have three uses:
  |color=red
+
1.  As the official uniform of Priests, Priestesses, Monks, Nuns (see Nunnery), and Wizards.  The OMT [ Official Management Term ] prescribed for the Robes of Priests and Nuns is that they _fall in severe folds_; of Priestesses that they _float_; and of Wizards that they _swirl_.  You can thus see who you are dealing with.
  |name=robe of power
+
2.  For Kings.  The OMT here is _falling in stately folds_.
  |appearance=''randomized''
+
3.  As the garb of Desert Nomads.  [...]
  |cost=50
+
|[ The Tough Guide to Fantasyland, by Diana Wynne Jones ]
  |slot=body armor
 
  |ac=1
 
  |special=<ul><li>enhanced<br>[[spellcasting]]</li></ul>
 
  |weight=40
 
  |material=leather
 
 
}}
 
}}
  
Like its [[robe|vanilla counterpart]], a '''robe of power''' robe enhances your [[spellcasting (SLASH'EM)|spellcasting]] ability, but not as much. Its enchantment makes no difference. 
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==References==
{{clear}}
+
<references/>
[[Category:SLASH'EM items]]
+
{{slashem-7E7|offset=1}}
 +
{{variant-343}}<!--{{variant-36X}}-->
 +
[[Category:SLASH'EM body armor]]
 +
[[Category:SlashTHEM body armor]]

Latest revision as of 15:06, 22 April 2024

[ Red robe.png[ Orange robe.png[ Blue robe.png[ Green robe.png
robe
Appearance randomized
Slot body armor
AC 1
Special (none)
Base price 25 zm
Weight 40
Material leather

A robe is a type of body armor that appears in SLASH'EM, SlashTHEM and Hack'EM. It is made of leather, and has the randomized appearance of a "colored robe" when unidentified.

SLASH'EM robes are based more directly on their predecessors in NetHack Plus, an ancestor to SLASH'EM, rather than the robes that would later appear in vanilla NetHack. Also unlike the robe of NetHack, there are four different type of robes, with randomized appearances for each:

Generation

Monks start the game with a +1 robe, while Priests start the game with a +0 robe.[1][2]

Several monsters can generate with a robe:

Description

While worn, a robe confers 1 base AC.

Strategy

Body armor robes are lighter than leather armor and do not interfere with spellcasting or a Monk's melee abilities and AC bonuses, though it will negate the AC bonuses specific to doppelganger characters. They can be trivially distinguished via price identification due to their base cost of 25zm (where all other robes have a base cost of 50), and are much more common compared to other robes.

Encyclopedia entry

Robes are the only garments, apart from Shirts, ever to have sleeves. They have three uses:
1. As the official uniform of Priests, Priestesses, Monks, Nuns (see Nunnery), and Wizards. The OMT [ Official Management Term ] prescribed for the Robes of Priests and Nuns is that they _fall in severe folds_; of Priestesses that they _float_; and of Wizards that they _swirl_. You can thus see who you are dealing with.
2. For Kings. The OMT here is _falling in stately folds_.
3. As the garb of Desert Nomads. [...]

[ The Tough Guide to Fantasyland, by Diana Wynne Jones ]

References