Difference between revisions of "Servant"
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(Started page for servant) |
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{{monster | {{monster | ||
+ | |name=servant | ||
|symbol={{white|@}} | |symbol={{white|@}} | ||
− | + | |difficulty=7 | |
− | |difficulty= | ||
|level=5 | |level=5 | ||
− | |experience= | + | |experience=61 |
|speed=12 | |speed=12 | ||
|AC=10 | |AC=10 | ||
|MR=10 | |MR=10 | ||
|align=3 | |align=3 | ||
− | |frequency= | + | |frequency=0 |
|genocidable=No | |genocidable=No | ||
− | |attacks=Weapon 1d6 [[ | + | |attacks=Weapon 1d6 [[Physical damage|physical]] |
|weight=1450 | |weight=1450 | ||
|nutr=400 | |nutr=400 | ||
− | |size= | + | |size=medium |
− | |resistances= | + | |resistances=[[poison]] |
− | |resistances conveyed= | + | |resistances conveyed= |
− | |attributes={{attributes|A servant| | + | |attributes={{attributes |
− | + | |A servant|= | |
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|humanoid=1 | |humanoid=1 | ||
− | + | |carnivore=1 | |
− | + | |herbivore=1 | |
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− | |carnivore= | ||
− | |herbivore= | ||
|omnivore=1 | |omnivore=1 | ||
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|nopoly=1 | |nopoly=1 | ||
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|human=1 | |human=1 | ||
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|peaceful=1 | |peaceful=1 | ||
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|strong=1 | |strong=1 | ||
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|collect=1 | |collect=1 | ||
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|infravisible=1 | |infravisible=1 | ||
− | + | }} | |
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|reference={{refsrc|src/monst.c|5260|dnethack}} | |reference={{refsrc|src/monst.c|5260|dnethack}} | ||
}} | }} |
Revision as of 02:43, 1 July 2015
@ servant | |
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Difficulty | 7 |
Attacks |
Weapon 1d6 physical |
Base level | 5 |
Base experience | 61 |
Speed | 12 |
Base AC | 10 |
Base MR | 10 |
Alignment | 3 (lawful) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 1450 |
Nutritional value | 400 |
Size | medium |
Resistances | poison |
Resistances conveyed | |
A servant:
| |
Reference | [1] |
A servant is a monster added in the Noble patch, implemented in dNetHack, Slash'EM Extended, and SLASHTHEM. Servants are the quest guardians for the default Noble quest—the quest which human, vampiric and incantifier Nobles receive in dNetHack, and all Nobles receive in Slash'EM Extended and SLASHTHEM.
Six peaceful servants will be generated inside the keep on the home level. They will fight the hostile soldiers and peasants on the level if they come in contact.[2]
References
Reference: Chris' Noble Patch