Difference between revisions of "Shirt"

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A shirt is the innermost piece of an adventurer's armor. Tourists will start out with a hawaiian shirt, and t-shirts with humourous messages may be found in the dungeons; there is no difference between them in practice. If a shopkeeper can see the shirt (IE, there is no body armor or cloak over it) he will charge an extra 1/3 markup and buy things for 1/3 of the base price. As a rule, the only reason to get a shirt is for a few extra points of AC reduction.
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A '''shirt''' is a type of [[armor]] that appears in ''[[NetHack]]'' and is generally worn underneath body armor.
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==Generation==
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Shirts make up 1% of all randomly generated armor.
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==List of shirts==
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There are two types of shirt in ''NetHack'':
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{|class="prettytable sortable"
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! Name
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! Cost
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! Weight
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! [[Armor class|AC]]
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! Weight/AC
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! Material
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! [[Magic cancellation|MC]]
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! Appearance
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|-
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|[[T-shirt]]        ||  2 ||  5 || 0 || 0 || cloth || 0 || —
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|-
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|[[Hawaiian shirt]]  ||  3 ||  5 || 0 || 0 || cloth || 0 || —
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|-
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|}
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==Strategy==
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Shirts confer no base [[AC]] on their own, but can be [[scroll of enchant armor|enchanted]] into a lightweight source of extra AC - they are most valuable for this purpose once a character has obtained [[magic resistance]] or [[unchanging]] to protect them from [[polymorph trap]]s, since polymorphing into a large form will destroy torso armor. In the early game, it may be better to enchant other armor such as a [[helm]], [[boots]] or [[gloves]]; in the later stages, they are a somewhat common form of [[wish]] used to complete late-game and [[ascension kit]]s by topping off a character's AC.
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Shirts are a popular target for [[polypiling]] since they are non-magical, making them fairly easy to obtain by [[polymorph]]ing a large pile of armor - the [[Castle]] and [[Fort Ludios]] in particular always guarantee a sufficient amount of armor, and the Castle's armor storeroom has a significant 13.13% chance of containing a shirt. The random general store items in [[Orcus Town]] may also have a shirt among them.
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The table below contains a breakdown of the probabilities of success for polypiling a shirt:
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{|class="prettytable"
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!Confidence !!25%!!50%!!75%!!95%
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|-
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!Polymorphs
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|28.62
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|68.97
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|137.94
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|298.07
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|-
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!Armors needed (blessed)
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|3.59
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|8.66
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|17.32
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|37.41
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|-
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!Armors needed (uncursed)
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|5.51
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|13.29
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|26.58
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|57.42
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|}
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==Variants==
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[[Variant]]s of ''NetHack'' often add new types of shirts.
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Variants that incorporate the [[Convict]] role add the [[striped shirt]], which all Convicts start the game with.
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===dNetHack===
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[[dNetHack]] adds several shirts with distinct effects:
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* [[Ruffled shirt]]s, which grant a +1 bonus to [[charisma]]
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* [[Victorian underwear]], which grant a charisma bonus of +2 and [[MC]]3, at the cost of a -2 penalty to AC and reduction of [[dexterity]] bonuses
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* [[Anachrononaut#Bodyglove|Bodygloves]], which are [[Anachrononaut#Future tech|future tech]] available to [[Anachrononaut]]s
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* [[User:Chris/dNethack/dNethack_Items#Underclothes|Black dresses]], which are worn primarily by female [[Drow (starting race)|drow]] [[Noble]]s
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* [[Plain dress]]es, which can be found on certain monsters such as [[Witch (dNetHack)|witches]]
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* [[Ichcahuipilli]]
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* Striped shirts, which Convicts start the game with
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===SpliceHack===
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[[SpliceHack]] adds a few shirt-type items:
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* [[Dress]]es
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* [[Gown]]s
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* [[Tuxedo]]s
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* Striped shirts
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===SlashTHEM===
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[[SlashTHEM]] adds the following shirts:
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* Ruffled shirts from dNetHack, which behave as ordinary shirts
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* Victorian underwear from dNetHack, which still grants MC3 at the cost of an AC penalty
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* [[Expensive suit]]s from the [[NetHack--]] series, which [[Undertaker]]s start with
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* Striped shirts, which Convicts start the game with
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{{nethack-367}}
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[[Category:Armor]]
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[[Category:Shirts]]

Latest revision as of 15:04, 9 March 2024

A shirt is a type of armor that appears in NetHack and is generally worn underneath body armor.

Generation

Shirts make up 1% of all randomly generated armor.

List of shirts

There are two types of shirt in NetHack:

Name Cost Weight AC Weight/AC Material MC Appearance
T-shirt 2 5 0 0 cloth 0
Hawaiian shirt 3 5 0 0 cloth 0

Strategy

Shirts confer no base AC on their own, but can be enchanted into a lightweight source of extra AC - they are most valuable for this purpose once a character has obtained magic resistance or unchanging to protect them from polymorph traps, since polymorphing into a large form will destroy torso armor. In the early game, it may be better to enchant other armor such as a helm, boots or gloves; in the later stages, they are a somewhat common form of wish used to complete late-game and ascension kits by topping off a character's AC.

Shirts are a popular target for polypiling since they are non-magical, making them fairly easy to obtain by polymorphing a large pile of armor - the Castle and Fort Ludios in particular always guarantee a sufficient amount of armor, and the Castle's armor storeroom has a significant 13.13% chance of containing a shirt. The random general store items in Orcus Town may also have a shirt among them.

The table below contains a breakdown of the probabilities of success for polypiling a shirt:

Confidence 25% 50% 75% 95%
Polymorphs 28.62 68.97 137.94 298.07
Armors needed (blessed) 3.59 8.66 17.32 37.41
Armors needed (uncursed) 5.51 13.29 26.58 57.42

Variants

Variants of NetHack often add new types of shirts.

Variants that incorporate the Convict role add the striped shirt, which all Convicts start the game with.

dNetHack

dNetHack adds several shirts with distinct effects:

SpliceHack

SpliceHack adds a few shirt-type items:

SlashTHEM

SlashTHEM adds the following shirts:

  • Ruffled shirts from dNetHack, which behave as ordinary shirts
  • Victorian underwear from dNetHack, which still grants MC3 at the cost of an AC penalty
  • Expensive suits from the NetHack-- series, which Undertakers start with
  • Striped shirts, which Convicts start the game with