Difference between revisions of "Sliming"

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(Sliming actually turns you into a green slime now.)
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'''Sliming''' is the process of a character turning into [[green slime]] as the result of either the slime's touch attack (1d4 chance), using a biting attack against the slime, [[engulf]]ing it, or eating a [[glob]] of it. It is shown as '''Slime''' in the status line. The process is fatal for [[you]], but other monsters, when afflicted, can live on as a green slime. It is a slow process - you will have nine turns to take action against it if it is induced by the slime's attack or by you biting it, and four turns if you have engulfed a slime.
 
'''Sliming''' is the process of a character turning into [[green slime]] as the result of either the slime's touch attack (1d4 chance), using a biting attack against the slime, [[engulf]]ing it, or eating a [[glob]] of it. It is shown as '''Slime''' in the status line. The process is fatal for [[you]], but other monsters, when afflicted, can live on as a green slime. It is a slow process - you will have nine turns to take action against it if it is induced by the slime's attack or by you biting it, and four turns if you have engulfed a slime.
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If your life is saved by an [[amulet of life saving]], you will survive as a green slime, unless they have been [[genocide]]d, in which case you die again. The [[Polyself|polymorph]] will wear off as normal.
  
 
==Resistance==
 
==Resistance==
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Being slimed ends your game after nine turns; however, if you act in time you can cure the condition:
 
Being slimed ends your game after nine turns; however, if you act in time you can cure the condition:
* Burn away the slime: Either by being hit by a [[fire]]-based attack, such as zapping yourself with a [[wand of fire]] or reading a [[scroll of fire]], throwing a lit [[potion of oil]] up, or by polymorphing into a fiery monster (specifically a [[fire vortex]], [[flaming sphere]], [[fire elemental]], or [[salamander]]{{refsrc|mondata.h|51|version=NetHack 3.6.1}}). You can also throw upwards (<) a weapon that inflicts fire damage, such as [[Fire Brand]].
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* Burn away the slime: Either by being hit by a [[fire]]-based attack, such as zapping yourself with a [[wand of fire]] or reading a [[scroll of fire]], throwing a lit [[potion of oil]] up, or by polymorphing into a fiery monster (specifically a [[fire vortex]], [[flaming sphere]], [[fire elemental]], or [[salamander]]{{refsrc|mondata.h|51|version=NetHack 3.6.1}}). You can also throw upwards (<) a weapon that inflicts fire damage, such as [[Fire Brand]]. Monsters that can breathe fire will do so at themselves to burn away the slime.{{refsrc|src/muse.c|2393|version=NetHack 3.6.6}}
* Casting {{Spell of|cure sickness}} causes the slime to disappear
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* Casting {{Spell of|cure sickness}} causes the slime to disappear.
* So does [[invoke|#invoking]] the [[Staff of Aesculapius]]
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* So does [[invoke|#invoking]] the [[Staff of Aesculapius]].
* [[Prayer]] is also effective at removing slime (assuming you are not in [[Gehennom]], their native environment)
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* [[Prayer]] is also effective at removing slime (assuming you are not in [[Gehennom]], their native environment).
* An [[amulet of life saving]] will save you from the end result
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* An [[amulet of life saving]] will allow you to survive as a green slime, provided they have not been genocided.
* An [[amulet of unchanging]] will immediately abort the sliming process
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* An [[amulet of unchanging]] will immediately abort the sliming process.
 
* Controlled [[polymorph]] into a green slime will save you, as inconsistent as this may seem.  However, if you have controlled polymorph, it is far better to polymorph into a fiery monster, since you will be immune to subsequent sliming attacks, and pretty much any fiery monster is a better fighting form.  A [[salamander]] is probably the best choice, since it is the only fiery monster with eyes, and can also wear all armor except boots.  [[Fire vortex|Fire vortices]] are also a good option: although blind, they are extremely fast and can pick up items.
 
* Controlled [[polymorph]] into a green slime will save you, as inconsistent as this may seem.  However, if you have controlled polymorph, it is far better to polymorph into a fiery monster, since you will be immune to subsequent sliming attacks, and pretty much any fiery monster is a better fighting form.  A [[salamander]] is probably the best choice, since it is the only fiery monster with eyes, and can also wear all armor except boots.  [[Fire vortex|Fire vortices]] are also a good option: although blind, they are extremely fast and can pick up items.
  
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==History==
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Before [[NetHack 3.6.2]], surviving via life saving would leave you in your current form instead of turning you into a green slime.
  
 
==See also==
 
==See also==
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[[Category:Monster damage types]]
 
[[Category:Monster damage types]]
{{nethack-361}}
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{{nethack-364}}

Revision as of 08:28, 8 April 2020

Sliming is the process of a character turning into green slime as the result of either the slime's touch attack (1d4 chance), using a biting attack against the slime, engulfing it, or eating a glob of it. It is shown as Slime in the status line. The process is fatal for you, but other monsters, when afflicted, can live on as a green slime. It is a slow process - you will have nine turns to take action against it if it is induced by the slime's attack or by you biting it, and four turns if you have engulfed a slime.

If your life is saved by an amulet of life saving, you will survive as a green slime, unless they have been genocided, in which case you die again. The polymorph will wear off as normal.

Resistance

There is no specific, intrinsic resistance to sliming. The only ways to gain resistance are to wear an amulet of unchanging or to polymorph into a green slime or a fiery monster. The good news is that the Wizard of Yendor and the Endgame Riders are not immune, either.

Curing

Being slimed ends your game after nine turns; however, if you act in time you can cure the condition:

  • Burn away the slime: Either by being hit by a fire-based attack, such as zapping yourself with a wand of fire or reading a scroll of fire, throwing a lit potion of oil up, or by polymorphing into a fiery monster (specifically a fire vortex, flaming sphere, fire elemental, or salamander[1]). You can also throw upwards (<) a weapon that inflicts fire damage, such as Fire Brand. Monsters that can breathe fire will do so at themselves to burn away the slime.[2]
  • Casting cure sickness causes the slime to disappear.
  • So does #invoking the Staff of Aesculapius.
  • Prayer is also effective at removing slime (assuming you are not in Gehennom, their native environment).
  • An amulet of life saving will allow you to survive as a green slime, provided they have not been genocided.
  • An amulet of unchanging will immediately abort the sliming process.
  • Controlled polymorph into a green slime will save you, as inconsistent as this may seem. However, if you have controlled polymorph, it is far better to polymorph into a fiery monster, since you will be immune to subsequent sliming attacks, and pretty much any fiery monster is a better fighting form. A salamander is probably the best choice, since it is the only fiery monster with eyes, and can also wear all armor except boots. Fire vortices are also a good option: although blind, they are extremely fast and can pick up items.

Bones level

If you die to a sliming attack and are on an eligible bones level, rather than leaving a ghost you will appear as a green slime.

Messages

Message Turns to live
"You don't feel very well." 9
"You are turning a little green." 8
"Your limbs are getting oozy." 6
"Your skin begins to peel away." 4
"You are turning into a green slime." 2
"You have become a green slime." 0

History

Before NetHack 3.6.2, surviving via life saving would leave you in your current form instead of turning you into a green slime.

See also

Green slime

Reference

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-364}} tag to the current version's tag or {{noversion}} as appropriate.