Spellbook of enchant armor

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Revision as of 05:15, 3 June 2023 by Ion frigate (talk | contribs) (I think this was the intention?)
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spellbook of
+   enchant armor   Light green spellbook.png
Appearance random
Base price 700 zm
Weight 50
Turns to read 56
Ink to write 35–69
Spell type enchantment
Level 7
Power cost 35 Pw
Direction non-directional
Equivalent scroll of enchant armor

In SLASH'EM, NetHack Plus and SlashTHEM, the spellbook of enchant armor teachers the enchant armor spell. It is a level 7 enchantment spell, and the spellbook takes roughly 56 turns to read if successfully learning the spell.

Effects

Casting the spell has a chance based on skill level of acting as an uncursed scroll of enchant armor. The chances of success are 1 in 14 at Unskilled, 1 in 12 at Basic, 1 in 10 at Skilled, and 1 in 8 at Expert.

Strategy

Like the spellbook of enchant weapon, this spell is generally not that useful for its level: most non-casting roles can expect to have to cast the spell dozens of time before even getting one point of enchantment, inducing a large amount of spell hunger and using up several turns in the process. The spell also enchants armor at random as with the scroll, requiring you to remove all other armor beyond the target item before each cast - at minimum, you will also have to remove any armor that is already at its safe maximum or risk having it evaporate.

Wizards might use it to save a few charges off their magic markers, although by the time they can cast the spell they are likely to have a good deal of their ascension kit together and enchanted already. Since the spell cannot give the effect of a blessed scroll, an actual scroll will generally be required for the final enchantment anyway.

However, this spell is probably useful for players attempting conducts.

See also